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Takusan

8
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A member registered Mar 22, 2017 · View creator page →

Creator of

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I know how to touch type but still really struggle to keep my eyes off the keyboard. Despite this, I have ~60 WPM typing speed, just with very sore eyes at the end of the day :)


In this game, however, it's extremely hard not to keep eyes on the screen, and I found the workout is quite good, somehow feels better than most touch type practices I did. So, kudos - at first I thought that this was barely anything, yet the simplicity was deceptive, I quite like this! 
 

I think this is broken. I can make out a "connection lost" notification, but it's black on dark grey, and disappears quickly.

Those are very good, I dig the stylization; have you considered making a game in this style? It could fit a variety of narrative-driven designs.

Lemme just say this outright, I absolutely LOVE this pack. Don't know if that's intended or coincidence, but e.g. "Dystopian", "The protagonist" and "The Story Continues" uses progressions and tricks Clint Mansell likes. Beautiful stuff.
I have a shelved project this pack reminded me of. I do hope it gets me working on it again. Cheers!

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I left you a feedback on ldjam already, but I just wanted to say it again: this game so hilarious that I almost lost it, especially when the match begins and the players' heads bob down like they're saying 'Aww f***'. The mechanic works really well. Cheers!

Yeah, I had something crimsonland-like in mind ;) I remember playing it way back when it was a free prototype game. I'll be working on an updated version with all the feedback I got from Ludum Dare :) Thank you!

It's fun! Well done. Controls in browser struggle a bit in the beginning, but that's about it (and it's nothing unusual). Good job, especially with compo constraints :)

https://takusan.itch.io/slightly-angry-max

Made in under 48hrs for Ludum Dare 38, Jam category. Single programmer, but I used public domain base sprites and music.

It's my first game jam, so the game is far from perfect, but I learned a lot and I actually had fun despite lack of sleep.

Gameplay:

Tools used: Unity (C#), Gimp, SFXR/BFXR