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TakeMyLunch

8
Posts
A member registered Apr 28, 2023

Recent community posts

If it's a variable you can manipulate in real time then maybe it can become a thing?
Would be pretty cool as a temporary effect at the very least.

Seeing one of the pics on here being someone size increasing from what seems to be absorbing cum in the womb. Any idea when that's gonna be a thing in game?

Man the only thing I don't like so far is the MC's dialogue.
Genuinely constantly taking me out of the game. I hate protagonists that are just... not into it. Even if they get into it later it just feels... bad.
No matter how many hints that they're 'holding back on it' or whatever. It just breaks any flow to go from *thing I came here for* to "EHH BLEH ON THING PLAYER IS HERE FOR BHEBB BLEHHH NO LIKE"

On Class system:
I think keeping it like we have now is cooler. Finding moves to learn and stuff promotes a lot of exploration. Maybe have us able to learn some skills from allies? (such as unlocking fire magic by helping out Veronika with something or how to do fist stuff from Karru)
Maybe make some kind of thing where you have a certain amount of Pts for passives that way we can kinda "make our own" class with stuff we discover.

Would also mean you branch out and use more party members instead of sticking to the first three that hit your squad. (Since if you go this route your party learning things can be things from them for you to unlock)
If we have to "pick" a class for stat growth maybe make it some kind of title or something with stat multipliers that you can swap out?

Honestly anything that isn't permanent is fine but just wanted to share my idea for something a little more free form that fits how the MC is getting their abilities in the current version (Paying to learn from tutors, Finding tomes, etc.)

Pretty much every persistent item is way too much.
The moment I find any enemy where they put an eggplant or spiral on your side you're just done with the run.
The only thing that isn't too much is bovine milk cause you can at least manage it well to keep going but anyone with Eggplant or Spirals (or hell both. Both should never be a thing.) is pretty much the end of the run. You can't get anything in your cauldron to do anything and they just keep moving forward while you're crippled forever.
persistent things just don't work in the quantity that they are in currently.
The only time I've ever gotten past one is a single run where I had the shrinking reagent and even then it was barely possible and took forever.
Other than that the game's really good and hope you keep going with it. (Seriously tone down the persistent reagents they're both too plentiful and mixing them makes it far FAR worse.)