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tafode

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A member registered Oct 25, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing and I'm happy that you liked it. 

Yes, probably we should add some more difficulty to the normal mode. But it got only added, as other mentioned that you can spam the arrow keys and it's too easy with that. So normal mode fails the qte if you press a wrong button, while easy mode just let's you push whatever you want without any punishment for it. Thanks for the idea with the timer, we will probably add this at some point.

 it's fixed now. :-) Or better, we have now introduced a "Normal" mode which fails the QTE, the first time you make a mistake and we kept the spam arrow key possibility in the "Easy" mode.

So, it's fixed now. :-) Or better, we have now introduced a "Normal" Mode which fails the QTE, the first time you make a mistake and we kept the spam arrow key possibility in the easy mode. 

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Thanks forn mentioning, looks like wen totally overlooked that possibility. 😅 We will fix it.

Thanks for playing the game. I though about punishing the player for wrong input, but also thought time is short enough to not need it. 😅 

But neither I nor anyone else who tested it came up with the idea of simply pressing all the arrow keys at the same time all the time. 🙈 I will fix and re-balance it. Thanks for mentioning. 

Oh, I totally missed the info on the game page. 😅 Thanks for clarifying it. Will tr againy to beat the boss. 🙂

❤️ thanks

Wow, great art work and the music definitely took me back to the good old SNES times. 

Is there a way to equip the things that you can buy in the shop like caps and weapons?

One or two battles more with 1-2 other monsters would have been great, to kind of lower the amount of loops you have to do to level up.

You did a great job!

I had to start a second run, because in the first run I was very confused about what's going on. The reason was, I went to school and I interacted with the letter on the table first, which progressed the game. So I had absolutely no idea, who Ann is/was. I know you ran out of time, but as a suggestion, let Ann talk to the character directly when entering the room. Kind of "You  are late, sit down and let's start the lesson." So that it's not possible to miss that information.

Overall the music is very fitting, a small, sad story game with a 100% SNES feeling.

Oh that's a great interpretation of the stuck in the loop constraint. I like the idea. It's fun to play, but it's also really hard. At least for me. 😅 I don't know how often I smashed one of the two against a wall.

Well done.

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I really like the concept and the music. 

Took me some time to find the short cut with the levaitation upgrade and there for died a few times to often in acid. 😅😅

I also managed to break the game some how, after the power upgrade, when died and put back into the cage, I immediately pushed the standard attack, the cage broke and the game with it. And sometimes I had to push levitation twice, to get it started, not sure why that happend. Just in case you want to investigate. 

Overall:
A fun game. 

I had a good time with your game. :-) 

Would be great if you polish the player controls a little bit more. Got sometimes stuck for no clear reasons and I also managed 2 times to get into climb mode midair, without a ladder beeing near. 

Thanks for playing and your kind words.

About the infinite scrolling, it helps the theme, but our main loop idea was the crocodile stuck in a lasso loop. 😅 We probably should state that somewhere, to make it clearer.

Thank you for playing our game and thank you for the nice review.

Great to hear, that you liked it. 🙂 Yeah, we used the "stuck in a loop" literally, as the crocodile is stuck in the lasso loop. All the other loop ideas we had were not possible to do with our amount of time we had to spend on the game jam. 

Thanks for playing. 

Yes you got it right, we took it literally. 🙂

Oh, I underestimated the distance I needed. :-D With the right distance and the right pose, I got it to work. Thank you! Unfortunately I was too bad and the little dinos didn't make it 2 minutes. 

A beautiful game with a cute little dino and a nice little story.

That was fun, great game! :-) I really enjoyed the interactive main menu.  I had to see how many different dinosaurs would come into the screen when you move the mouse to the edge of the game. :-D Well done!

I think it's great that you've tried a. motion control, unfortunately I haven't managed to get it to work yet. The game doesn't start on the PC when I raise my arm. On the mobile phone, the game does start, but somehow I can't move the dinos. What kind of movement does the game expect? Tilt the head?

Great platformer, sadly I could also not figure out how to pick up the Pineapple. I was already looking forward to riding the dino.

Thankyou for your valuable feedback. 

I am aware that the fishing and hunting is a bit buggy and needs some more work. I hope I can improve it with one of the next updates. 

The fact that the fishing points are not clear enough I have not yet considered, maybe I'll add a sign with a fish there.

Do you have a suggestion how to improve the objective arrow?

Hi thanks for playing the game. 

The main component of how satisfied the spirit is is what items you use/sacrifice. You can see how pleased it is with the slider below the menu where you drop off the items you have collected.

We know we should have made it a bit clearer what gives how many points. Or what the spirit would like. It's right at the top of the to-do list. 

What a great idea. :) I really enjoyed your game.

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Wow, I love it. Really good game and a great twist. :-)

I played the game with the joypad :-) it feels much better and it's nice if you can read the full story. But I struggled with the first "Boss" fight. I tried to attack him from behind and I tried jumping on him, but I'm not sure if one of those had any effect on him. And after one or two response the player character went invisible.  :-)  Maybe you could give the player a bit more health back after respawning.

Some other feedback for you: :-)
  I'm not sure how you have implemented the controls in Unity, but on a PS4 controller it's a bit hard, because on the X button which is normally jump you open the pause menu. :-) Jump is on Square and attack on circle. (I think it is easy to fix, if you have used the new input system, if not it could be a bit more complicated.)
And another thing I would try to change is, that if your game should be played with the controller, then the menus should also be usable with the controller. (I think the only thing missing is, that you create a script which pre selects the first button of the menu, from there on I think controller support is already build in.)

Hi,


Yes, that helps/explains a lot. Looks like I'm still to bad to collect enough branches before i get killed. ^^

I really like the style and the music of the game. But sometimes I think it is a bit hard to see, what's going on. E.g. I saw the branches falling in my first try, but they fall down on the right side. As they were not highlighted, I totally forgot about them. Maybe you can make them stand out a bit more from the background.

I hope you keep working on the game and look forward to playing an improved version of it.

Oh I see, I didn't realized that tge game should be played with a joypad. Thanks for the clarification, will try it again later. 🙂

Hi, quick question. How can I answer the questions? I see the two options, but I found no way to select one of them. Should I see a mouse pointer?  Or are there keys mapped to the answers?

Hey hi,

could you help me a bit? I tried the game and I'm a bit lost. I know I can select the rock and throw/move it with the mouse and the Rock can collect the mushrooms the boss drops. But what can I do with the mushrooms? Do I need them to respawn? and when can I collect them, sometimes when the rocks are smaller it doesn't work to collect them. 

Hey, quick question will there be any change after a certain amount of clicks? Or will the char always say the same two lines?

Ok, I didn't know it was intentional. The first drop in Candycane lane I find not so bad, you fall in the first time and then you know it. I would not have built such a challenge directly into the first level, but otherwise I see no problem with it. 

I think people are just used to the platforms starting in such a way that the player can run straight through, as long as he doesn't make any mistakes. I'm thinking of games like Crash Bandicoot.

oh one little thing I forgot yesterday. In the Toy Factory, the one with the moving plattforms and saws. I think it would be great, if the plattforms/saws start moving as soon as you press space for play and every time you die they get reset and wait until you press play again. I suggest this is because with the timing of the button press at the beginning you can los about 2-3 seconds. And I overlooked the position at the beginning a few times and found me in a harder challange as it really was. 

Yeah, maybe you're right. Expanding is maybe not needed, but at least make character animations, so that they not float around. ;-)

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Please don't worry about my time.  :-) I just didn't have too much time before. I got stuck at the ice level. It was a combination of 2 things. First, I didn't use the mouse enough, I used the A/D keys too much. And on the other hand my mouse was set too sensitive, that made controlling relatively difficult. :-) In my current attempt I got to the final.Now I would have to practice a few times, that I get over the rounds ice platforms. ^^ Usually I play games on the console, so a gamepad is more to me. :-) But after I found out that you need the mouse on the ice, I think it would not be so easy with a gamepad.

Nice, challanging plattformer game. Unfortunately, I could only play the tutorial and the first two levels. I'm too bad with the keyboard and mouse.^^ I think I could do it, but that would take too long now. Maybe I'll make it later or you build an easier mode with more time. After all, I want to know how the story continues. :-)

Really well made game. It was fun to play, the fact that each level offered a different challenge makes the game very varied.

There are only 2 minor things that I might change:
- It might be better to choose a song for each level. 
- It would be better if the dialog boxes could not be confirmed with the space button. It happened to me during the chase of the other character that when I wanted to jump to catch the character, the dialog opened and I closed it with my action right away. It's a really small problem and I had it only once.

Sure, right now there are 3 endings. which one you get is based on how much you interact with the NPCs/statues. So if you just walk through the castle to the end, you get the bad ending. For the normal ending, a good time to go to the end is when the rain stops. I think right now the normal ending is still a little unclear as to what we were trying to say, it could possibly be considered a bad ending. We'll probably expand/clarify the endings a bit more after the voting phase.

I'll leave it up to you now if you want to look at them right away or if you want to wait for the improved version. ;)

I am glad that you enjoyed our game. If the Ending made you happy, I guess you had the good ending. 🙂