Nice, challanging plattformer game. Unfortunately, I could only play the tutorial and the first two levels. I'm too bad with the keyboard and mouse.^^ I think I could do it, but that would take too long now. Maybe I'll make it later or you build an easier mode with more time. After all, I want to know how the story continues. :-)
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I Always Knew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #6 | 3.889 | 3.889 |
Sound | #10 | 3.000 | 3.000 |
Creativity | #10 | 3.667 | 3.667 |
Overall | #10 | 3.311 | 3.311 |
Gameplay | #11 | 3.222 | 3.222 |
Art | #20 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Please don't worry about my time. :-) I just didn't have too much time before. I got stuck at the ice level. It was a combination of 2 things. First, I didn't use the mouse enough, I used the A/D keys too much. And on the other hand my mouse was set too sensitive, that made controlling relatively difficult. :-) In my current attempt I got to the final.Now I would have to practice a few times, that I get over the rounds ice platforms. ^^ Usually I play games on the console, so a gamepad is more to me. :-) But after I found out that you need the mouse on the ice, I think it would not be so easy with a gamepad.
oh one little thing I forgot yesterday. In the Toy Factory, the one with the moving plattforms and saws. I think it would be great, if the plattforms/saws start moving as soon as you press space for play and every time you die they get reset and wait until you press play again. I suggest this is because with the timing of the button press at the beginning you can los about 2-3 seconds. And I overlooked the position at the beginning a few times and found me in a harder challange as it really was.
Ok thanks for letting me know. I currently do this with the 3 thin platforms in the Toy Factory, as well as the 3 black platforms in the Ice Castle. They start based on when you flip the switch for Toy Factory and when you step on the previous platform for Ice Castle. I did not do this for the elevator at the start of Toy Factory because I wanted to add a little challenge for the player to time it properly. I added a similar little challenge with making a drop right at the beginning of Candycane Lane if you do not jump right away. But I think people dislike these little challenges so I can remove them. Thank you for the feedback.
Ok, I didn't know it was intentional. The first drop in Candycane lane I find not so bad, you fall in the first time and then you know it. I would not have built such a challenge directly into the first level, but otherwise I see no problem with it.
I think people are just used to the platforms starting in such a way that the player can run straight through, as long as he doesn't make any mistakes. I'm thinking of games like Crash Bandicoot.
Unique take on the recovery theme - would have liked to see this expanded more in the main levels somehow. Like having a misstep/fall takes reduces your run speed/jump speed thus forcing alternative routes until you recover.
I second ShadowGrif: the camera angles and color choices made it so I didn't see some jumps until I got too close.
The platforming was fun and enjoyed the tutorial level. Great job!
- Use of Theme - 4
- The idea of recovering physically from an injury is really good. Even though it doesn't really reflect much on the gameplay other than the intro sequence.
- Gameplay - 3
- The gameplay is enjoyable and challenging. Didn't really found any bugs. The level design is also really creative.
- Creativity - 4
- A race against time type of game is nothing groundbreaking but i really appreciated the story! Good job
- Art - 2
- The art is where i would flaw this game the most. It looks like a demo. The color choices make it hard to navigate sometimes because a lot of the scene looks the same.I would had some textures and use different colors/textures for alternating platforms to make it easier to know where to jump.
- Sound - 2
- The sound is really just a background music looping and sometimes too loud which distracts from the gameplay.
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