Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

taffeta

1
Posts
1
Topics
1
Following
A member registered Sep 06, 2019

Recent community posts

Slowly getting used to it (out of pure bullheaded desire to experience the world). It's still not .... _good_ (Dashing, I mean), but I wanna kind of lean back from the frustration I expressed. It's really a lovely game you've put together, and I wouldn't for the world want to have gone without it.

So... apologies and thanks. :)

So, admitting right out I've only played about .... forty minutes now, largely in the tutorial and a few minutes in episode one. I was incredibly excited for this, as it looks spot on beautiful, the level available is sprawling and exciting to explore, the grind mechanics work a treat.

but this irregular timed button mashing turns a relaxing experience into disappointing hell. Tie it into an incredibly unforgiving graffiti gauge, and punishment for bad timing.... I just can't imagine why you've done this the way you have. It's really really miserable. I can appreciate the desire to make it more skill-based than 'tilt forward, hammer trick button, top out speedometer', but this is so much too far it's painful.

It can't be just a straight clone of the JSRF mechanics, I understand that, but could you consider a more relaxed, forgiving setup for people that just wanna.. like.. relax, goof around, enjoy the world? To the tune of locking graffiti gauge segments in unless toppled/damaged, and .... just... something that is not the erratic timed dash tapping you've gone with? I'd like to experience the game at better than a crawl without staring at my feet, slapping away at Circle/R2 hoping to find briefly the rhythm (killing my speed in the process) while jamming to music at an entirely unrelated tempo.