Ďakujem pekne za hranie a komentár :) Plánujem ten dialóg ešte zpestriť a pridať viac zaujímavých rozhodnutí s poriadnymi následkami, takže sa uvidí. Snáď to potom bude zaujímavejšie.
Tae
Creator of
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Thank you for playing and feedback!
I'm not yet sure how I'd approach making it clear or whether I'd even want to but I'll keep your words in mind when developing this further.
I was stuck between whether I'd focus more on "find the objects" within or "click things in time" kinda gameplay. It will definitely go one way or another once I get better with code.
Thank you very much!
The plan was to have multiple tasks, cleaning, watering plants, getting ingredients to make a cake, making a cake and deciding on clothes to wear while the cake is being baked.
I wanted to reuse the cleaning timer for them but code refused to work with me no matter what I did sadly. I'll implement it after the jam because assets are ready.
Thank you again for playing and feedback!
Thank you very much for the comment. Definitely helped me with the motivation to fix more of this.
There was a problem where the game didn't register one of the tools so it was impossible to trigger the proper fight. I finally fixed that and it should work now. I might end up fixing up some dialogue as well but I'm glad that's how the game felt to you. Have a great day.
Hey that's very nice of you to offer. I appreciate that you like my art :)
I'm open to conversations about design and art as that's fun figuring out, my DMs on discord are open but anything more than that I'd have to decline as I'm already working on multiple projects. The only way I'd work (commit hours of time, make art) on someone elses projects would be if I got paid.
My discord ID: taeyim
Thank you for playing, I'm glad it could entertain at least a little.
When it comes to limitation it was: The player is the weakest creature - which is why I had them turn into a hopeless carrot with stick hands and legs making them the weakest creature in the story. The main character is forced to accept this position right at start of the game. They have to accept that running is the only option, it's their turn to be hunted.
I do think that I didn't manage to make the limitation part "fun" and since it's not very clear I have a lot to improve on.
At least those were my thoughts when it came to how I tried to interpret the limitation for visual novel. Thanks for feedback.
I got 100 carrots. Pretty cool. I just really wish my input would work even if it was slightly sooner than should've.
I could see this being addictive with scaling difficulty. Cool game, good job. :)
Also noticed I didn't get attacked if I stayed on top rows of the map. Not sure if that was just luck in play.





