Makes sense, probably making more complex meshes would be heavier. Btw, the in world interactions for building is pretty much what i've been trying to figure (just theoretically) how to make it feel good. Games like Vintage Story stepped up with some of those mechanics but i still feel that crafting grids are due to be replaced. Even thinking in games like astroneer that has very little UI, even your inventory is mostly in world. Amazing concept you've managed.
tacf
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A member registered Mar 14, 2022
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Introducing Eniko's Block Game comments · Replied to Eniko in Introducing Eniko's Block Game comments
This is amazing. This is exactly something I’ve been trying to accomplish for a while (lack of focus and continuous shifting tech and doing experiments killed progress) which actually deters me a bit from continuing ngl. If you ever want a newbie to help let me know 😅 keep it up will be following :)