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TabularElf

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A member registered Apr 16, 2015 · View creator page →

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During review of the submission on Stream, attempting to work alongside with the project repo directly has yielded some unexpected issues. At first it seemed like it was user error, but upon further testing and retries, it seems that this was not thoroughly tested to ensure that:
- The loading accurately loads things back to a previous state (removing instances that should not be there, etc)
- Ensures that it only updates or recreates those missing instances long after the game has been saved. (Instances that don't exist simply causes it to crash)

During review of the submission on Stream, attempting to work alongside with the project repo directly has yielded some unexpected issues. At first it seemed like it was user error, but upon further testing and retries, it seems that this was not thoroughly tested to ensure that:
- msdf-atlas-gen.exe has fully ran its course and generated the JSON output (received 0 bytes upon testing myself)
- Does not crash whenever more than one font is being processed (it in fact, did crash when I tried with generating 2 fonts)

There may be some user error handling here, but I was able to confirm that the JSON output was definitely being taken in too early.

(2 edits)

I'd recommend adding an exception (or exclusions) if you can instead. This is a problem that can happen with any game that's not code signed. (Also, if you are rocking Windows Defender/Security, you'll have to allow the threat and possibly redownload the game)

This is really sick!!!!

Whack whack whack whack

Neat

I sent him some things to him to help with loading in .wav files. So hopefully soon!