During review of the submission on Stream, attempting to work alongside with the project repo directly has yielded some unexpected issues. At first it seemed like it was user error, but upon further testing and retries, it seems that this was not thoroughly tested to ensure that:
- The loading accurately loads things back to a previous state (removing instances that should not be there, etc)
- Ensures that it only updates or recreates those missing instances long after the game has been saved. (Instances that don't exist simply causes it to crash)