love the game! definitely feel like their needs to be more variety in early rewards though, can be kinda disappointing and boring to have rng pass you dice that are the exact same as your starting dice or relics that don't actually encourage you to play any differently than if you didn't have them
totally get that some randomness comes with the territory for rogue-like games, but I also think that where they shine is experimenting with different playstyles and with the current selection a lot of runs feel very samey
that being said, it's a solid game with good bones and I definitely enjoy playing it
Jordan Palmer
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Hey! I know you already messaged me and got the answer, but I'm replying in case anyone else has questions.
Feel totally free to make whatever you want for this, so long as you aren't duplicating the exact text of anything in the book it's totally cool. You can use exact text of any of the extras though, having the moves in front of you is very helpful.
We tried something different in this game. Instead of character progression we focused on story progression to keep things interesting.
Basically, the GM adding new characters, locations, and items added enough variety to keep things interesting that it didn't feel necessary to add a bunch of different abilities beyond learning/improving but spells.
The book isn't missing any important pages (the title page went missing), and it's still 100% useable. It just means that the layout and images aren't quite right because all left pages are now on the right.
I might have a few extra as copies, but I don't have the money to do a huge print run all over again so I'm prioritizing backers before reselling the fixed books.
Feel free to add mine. I wasn't aware there were ways to add new games and thought I'd missed my chance!