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tabletape

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A member registered Mar 26, 2021

Recent community posts

Higher tiers of swords show up in the equipment inventory without the requisite research having been completed. Still in early game with no Mag weapons but both mag and beam level swords are available.

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Not expecting any reply really, but is there a standard torso version of this? The content.ini would seem to indicate there is one, but there isn't an option for it in game and you haven't put up any screenshots of it either.
Edit: found problem. In the template name, both were mistakenly labeled "Std_Torso_Abs_Default_F," the plain one needs to be "Std_Torso_Plain_Default_F."

If you're climbing the ladders naked and an enemy puts you into a sex animation, you'll get stuck and just keep going up until you're out of bounds.

Also, on ladders the climbing animation will keep playing even when you're not moving at all. Furthermore, the climbing animation automatically starts even if you only run in front of the ladders.

Needs to be a longer invincibility period after you come out of an animation, too easy to just run into another enemy immediately.

I assume this'll eventually be changed, but right now the sex animations are really dull due to it being a simple loop and a lack of a climax.

They live!

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For the player character's running animation, it's really stiff because of how completely still her upper body is. Looks like an old Hanna-Barbera cartoon like when Shaggy and Scooby are about to run away from a monster.

Same for the attacking animation. Her body doesn't move at all as she swings the sword, which makes it feel more like a puppet. She should at least step forward slightly and bring her weight down with the sword, that'd help impart some power to it.

Movement feels decent, though I think it would be good if the jumps were slightly higher. It'd also help things feel more responsive if her jump height varied depending on how long you pressed the key. A slight tap would only go a little bit off a ground, where as if you hold it down she'd jump to her full height. 

For the H-scenes, it'd help for the game to either zoom in during scenes, or for there to be a button so players could choose to zoom in themselves. Adult content isn't much good if you need a magnifying glass to appreciate it.

Recognize that it's very early, but I do look forward to further developments

Just do it from a new game.

That's a lot more work...

That's just the notice that the Christmas release is going to come out...on Christmas, not a new download.

What do you mean after the beta? Like when the creator finishes the game?
Do you know what a beta is?

You don't really have to fight the regular zombies. You can just juke them and run past before they can hit you, and even if you take 1 or 2 hits it won't be nearly enough to kill you before you find a medkit.
Most of the other enemies have low enough HP that they die in 1 or 2 hits, or you just have a gun by then.

If you pay $2 you get everything. I paid a long while ago and had access immediately.

Also jeez, that's a lot of complaining for $1.

Just keeps getting better

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There's always the classic, Parasite in City. Don't know if it's playable on phones though. Hailey's Treasure Adventure has an android version though.

Great. Got the sponsored version. Can't wait for the next update.

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Which platform gives you the biggest percentage cut so that the most money gets to you?

My next reply was getting way too long, so I deleted it.

IMO, it's easily the best game you've put out so it's not surprising. Heck, even for this genre there aren't too many 2D platformers with sprite-based art that play any decently and have decent artwork.

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<3

I don't want to necessarily drone on, but I did think of a few additions to those suggestions that would add some additional flavor.

Like, Fantasy Request #3, Semen staining. There could be flavor text dialogue that pops up whenever you reach a new level of...coverage (with positive/negative variations in concert with a potential corruption system). Also, flavor text for if you choose to clean yourself off or not.
(Example: low corruption, choose "no," character says something like "It's disgusting, but I don't have time to clean myself right now" vs high corruption, choose "no," "I don't need to clean myself up now...it's so nice and sticky and warm.)

Whenever the game responds to your/the character's decisions, even with a reward as small as a line of dialogue, when taken altogether it heightens immersion  a lot.

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First off, I really like what I see here. The character is cute, the animations are hot. This game could turn into something really great.

Gameplay Feedback:

1. Checkpoints/movement. Clearly the game isn't some fast-paced Metroidvania or something like that, with the movement and combat having a more deliberate pace. That being said, as the game moves along it'd be good to implement points that you can travel between in order to get to a environmental sex scene or enemy in that location. Since movement is slow, it takes a long time to get from place to place.  Going all the way from the start of the game down to the basement to see the flies (or the girl in the corner with the fly) takes inordinately long, and that kind of situation could be fixed by adding a fast travel system so you can go back to places you've already been to.

2. Extra space and exploration. There are certain places in the game that are out of the way, but offer no reward to the player for going to see if anything's there. Take for example, the left side of the corridor once you go down the rope. There are two female zombies in the way, but after you take them out, it ends up being pointless since there's nothing there. If going in a direction is pointless, then personally I think it'd be better to just block off that way entirely rather than waste the player's time, especially since combat and movement are slow. No space in a game like this should exist just to exist, they should serve some kind of discrete purpose.

3. Combat. I don't expect the character to do any crazy martial arts or anything, but an alternate weapon swing animation would be nice. Maybe add some forward movement when you attack because the enemies reel back quite a bit when they get hit, especially the female zombie. When you run out of bullets, consider adding a small prompt near the weapon icon that says something like "Press (key) to Reload!".

4. In the basement your shirt ends up being the same color as the wall, so it looks like the player character's torso below the arms is invisible.

Realistic Suggestions:

1. With the sex scenes, I already like them quite a bit. I do like that you can have the character lie there in their after sex state as long as you want rather than being forced to automatically get up. However, there should be a button for the enemy to start having sex with the player again, and also you should only have to press X once after sex to get up instead of still having to mash it.

2. The combat in a lot of these kinds of games tend to devolve into walking up to an enemy and then hitting the attack button X number of times, which can quickly get stale. Since you've already implemented the ability to attack at different angles, perhaps make attacking different locations produce different results: hitting a zombie with a low attack might temporarily knock it down to help you with crowd control. Something so that combat doesn't just become "walk up to a zombie, 1-2-3-4-5 hits, walk to next zombie, 1-2-3-4-5 hits, etc." There's no real way to avoid combat like there is in, say, the Resident Evil games, so the combat itself has to be a little more interesting.

3. It's not optional, there absolutely must be a way to make text immediately appear in the dialogue box rather than being spelled out one character at a time. And there must be a way to skip dialogue. I don't think I have to explain to anyone the annoyance of hitting a button and the dialogue NOT coming out any faster.

4. How about some more oral scenes? Could even have its own section in the status screen, how many mL of semen swallowed.

Fantasy Requests:

1. Corruption system? As the player character has more sex, they grow to enjoy it more with some variations in dialogue or possibly in animations too (maybe only 2nd/3rd stage to reduce workload). There's already a bar in the game that can serve as a a corruption meter (the sex progress meter when not engaged in sex).


2. Voluntary sex? This could also tie in with a corruption system, or just exist as its own thing entirely (maybe get used as a way to avoid taking damage). It'd be really nice if the character could offer herself up, perhaps even be the one initiating sex with the enemy (blowjobs!). Maybe it wouldn't even have an alternate animation for every enemy, but even without that it could be a means to get past an enemy (or a group of enemies) without taking damage. It could tie in with the corruption system to balance it like if you have too much sex and get too corrupted, your character ends up having a game over because they can no longer continue because they're just too busy using those orifices. Then corruption itself could go down with each enemy you kill, and since enemies respawn you could basically control how corrupted you want to be.

3. Semen stains during gameplay? The player character gets visibly more covered in fluids as they have more sex. Able to use a bathroom sink to clean themselves off if they want.

4. Alternate costume/nudity. Of course, this one's a real fantasy because of how much extra work it would be.

Other thoughts/Bugs:

1. Please, NO GORE. I hope this game doesn't end up having any guro elements in it. There are so many games that are completely ruined for me because sex is suddenly combined with gore. Reminds me of the scenes in Urotsukidouji where a girl's being raped by a monster, and then they end up being torn in half or something. Might as well have torn my boner in half too. Judging by what's in here so far, I get the feeling that you might have the same view on that subject as I do.

2. When attacking multiple enemies, if you attack too quickly you end up not hitting anything at all even when an enemy is clearly in range.



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An issue with gangbangs would be the huge amounts of extra work, especially if each combination has a unique animation (like in one of the GOATs, Parasite in City).

It's the reason why a lot of games that do have that kind of thing tend to opt for the character to be in a base pose and then animate the other...participants around that. Personally, I wouldn't be interested in that, and the work put into that could just go into more actual unique animations instead.

Ropes are too hard to see in red pyramid.

Could you add the after-sex sprites to the animation gallery as well? 

4. Zoom feature is removed.

How come?

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Hm, now that I think of it, the game is rather oddly huge. Not as though these are super hi-res HD sprites with thousands of animation frames. And it isn't exactly bursting with sound effects and music tracks either. A game like Skullgirls, which literally has hundreds-thousands of hi-res sprites per character is only around 6-7 GB...

I get the feeling there's probably a lot of junk data in the game's files, which is why it can compress 4+ GB down to less than 150 MB. There's simply not a whole lot of "real data" in the uncompressed files.

nice

Oh yeah, a zoom-in/out button would be nice too.

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A small thing, but I do hope the after-sex poses are added to the animation gallery as right now the only way to see them is in-game, and there's no way to stay on them. Speaking of the gallery, I'd hope an auto-play could be implemented too.

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One thing I'd suggest for the animations is making her more expressive during some of the finishes. For example, when the single worm climaxes in her she's just looking up with a too neutral expression like "oh, this is happening now" lol. It looks weird considering how concerned she looks immediately beforehand.

As for the egg-laying scene, maybe add a few looping frames of her struggling to push it out before it finally gets through? An ounce of anticipation leads to a pound of satisfaction.

On the gameplay front, maybe add a more immediate way to do crouching attacks?  Perhaps down + attack could just give you immediate access to the crouching swing rather than always having to crouch first.

I also echo another commenter's suggestion of cum versions for the gallery pictures.

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Bought it, hoping that you really do pull through and manage to update. Even in this demo state, it's pretty great aside from some issues here and there. It's rare to find an H-game that's actually even a halfway decent game, and rarer still for the quality of the art to be as good as it is.

Very nice to see actual animation rather than the usual, cheap-looking 2D sprite rigging you tend to see nowadays.

In a perfect world, there'd be the option to have the main character be naughty herself. Maybe certain attacks would just knock out enemies rather than killing them, and she'd be able to have her own fun. Oh well, such is the reality of limited resources and time...

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Sleeping at the inn should be streamlined. Right now there are so many steps you have to go through just to advance a day, even just to simply pay for a room.

You have to talk to the inn-keeper, go through all the dialogue, walk upstairs, load, walk into the room, load, walk to the furthest corner of that room, wait for your character to undress, then you rest, load, wait for character to dress again, and you're FINALLY done. There should just be an option to pay 10 silver and just advance to the next day while recovering your HP, fade out, fade in, done.

Same deal with working for the inn-keeper, do you really have to do the same task over and over, read the same dialogue again and again? There's two important parts, the sex scene, and getting your room. After the first time, you get the idea, there should be an option to just skip all the fluff and get to what you want: sleepin' or fuckin'.

Speaking of unnecessary wastes of time, how about an item that lets you teleport to the waypoints, instead of having to walk to them? Oh yeah, and walking, it should be set to "run" by default. Ain't nobody ever gonna go around at the basic walking speed without holding down shift, so why even have that there at all.

Left-clicking with the mouse should go through dialogue.

There should be more stash locations in high-traffic areas, like next to waypoints. Right now a lot of them are in plain inconvenient places that you often have to go through dialogue just to open your stash, like at Nora's house (if she's in your party) or in the inn's rooms.

When you're out of actions with a character during combat, your turn should just automatically end. Why waste time making players do it manually? On that note, if you still have actions left there should be an additional confirmation step in case you accidentally hit the quit turn button.

Inventory management is a pain. If one character's inventory is full, and the other has space, looting should just send the items to wherever there's room for them instead of making you switch to the other character manually. These are all small issues, sure, but when you add it all up it makes the game much more tedious than it should be because you constantly have to hold its hand to make it do things that should be automatic.

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If you rescue the bound women in the pygmy cave alone (without Nora), when the dialogue afterwards begins the game will softlock on Kara's dialogue after the battle.

When you try to make an offering to the frog spirit, either with money or the frog bone, the dialogue will get stuck and soft lock the game.

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When I try to give the head to the frog shrine, nothing happens.
Edit: Did the whole bit with rescuing Shayla, and this time it pissed off the Frog spirit and the fight happened. However, the quest to get the frog spirit a trophy is still in the quest log. 

Take off any equipment that gives allure, get rid of any skills that give allure.

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The struggle option when a monster mounts you should do at least some damage to the monster, considering you lose an entire turn and take a free hit. Not to mention if the monster keeps re-mounting you you just get stuck in a ceaseless game of musical chairs.

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Got some good stuff here. I'll just say that I do wish that there was a "finish" for the monsters after they have their way with the main character enough times. It's not really "mating" without it. Maybe also they could use their abilities while having their fun too, like some electrostimulation for the jellyfish.

Eventually, I would hope that elemental status effects could be added to the elemental spells that you learn. Like the fire spell could cause burning, lightning could paralyze, etc. It'd add some flavor to the battle system past the rock, paper, scissors style it has now.