I geniunely have no idea why this might be happening... probably something with godot itself?
Toasty
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The ball was actually slower at first but the whole enemy ai thing really messed up the ronins animations and only fix I could figure out was to make the ball faster sadly, and after having to play it a ton of times it even felt a bit slow to me so I didn't feel like there was a need to slow it down, I will keep it in mind next time!