Thanks. I spent way too much time trying to recreate the DualShock 4 procedurally (you can see defects of the different operations). One of my initial ideas was to have multiple puzzles on screen associated to different controllers, so that you had think when to "spend" each button. Like a collectible card game but with a limited set of buttons/actions.
Mikel Salazar
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The original idea was to have a puzzle minigame on the in-game screen that the player had to complete in a limited time (or the controller would explode). Since buttons/inputs are a limited resource in this context, the player would have had to think what buttons he/she has still available in each turn and then rotate the controller around to execute the plan, under pressure.