I'm with ya a bit on this. The state of the game was misrepresented all the way back in 2020. I bought in at version 0.01 in October of 2019, which was the third version to be released. It looked promising, and he assured backers that we'd get a Steam copy at release, but I haven't even seen a Steam demo yet, and his Steam community is just as upset about it if not moreso than the rest of us. He's falling behind, and while I feel for his predictament, this is why you don't release before you're ready, why you don't charge people for a game that's nowhere near release. You should, however, know that you're not getting your money back. He's just going to ignore you. His attitude toward VR has become quite worrisome over the years, and the way he treats his followers and backers is less than adequate. His news posts never make their way to his Steam page, and his posts here are less frequent than I'd like for a game that's 2+ years behind schedule.
Syrsly
Recent community posts
HTC Vive with additional Index controllers. Tried the current demo and it's non-functional. It renders to HMD and motion is tracked and I can switch hand models... but that's it. I'll be a tester if you need one, but in return, I'd want a voucher for the asset store copy. Asset looks promising regardless.
VRIF or Interaction Framework seems nice, so it's on my wishlist. Not a fan of how it prioritizes Oculus support, but I read that it has some limited support for Vive and Index. VRTK v2 was amazing and v4 of that might be worth checking out during this jam. I also have a few other frameworks/kits I bought during recent sales that might be good. Lot of options out there for Unity!
I've seen a few other frisbee games in VR. New Retro Arcade Neon has a frisbee players can toss back and forth. Rec Room has frisbee golf. There's also a standalone frisbee golf game on Steam, but I forgot its title. Good luck with this project, but don't expect a lot of income from it unless you offer something more unique.