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SYNC Studios

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A member registered May 19, 2025 · View creator page →

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ill be constructive

needs polish better jet pack movement, should be stated when you fill your items at the start you can't get red rocks.

else great potential to expand from id play again when the jet pack movement fixed

thanks for the feedback :), do you think the 2D bone node is needed or just a subjective thing? discussing it with the artist right now

bit confused because i remember writing and commenting and rating  on this game something about the physics and rockets but guess it says i didn't rate and can't find my comment

so best addition is i came back to the game at least once after and will maybe when bored

i like physics based games and it's got a solid and good game loop

thanks for the feedback yeah it was mostly a mobile game but with a lot of feedback i put out normal pc mechanics build in the discord :)

(2 edits)

thanks for the feedback :), yeah the game is mobile focused so far the PC was just extra it's written in the information below, and yeah most are known but the balance between making the game hard and fun, would be a lot harder if zoomed out (so it was acceptable bs for the gamejam) and would be way easier, but yeah as we move on we will do most of that, but the aiming and camera thing an interesting idea but feel on mobile wouldn't work well will just zoom out a bit, but yeah we will lower the gun volume, thanks 

edit: thanks for the video and also I'm learning godot shaders for explosions etc for later, well explosion one mostly done.

if you interested fixed that all in the discord builds (gotta wait till the ratings over until can continue on itch.io) 

https://discord.gg/JVVHTG4Snt


great game very polished may come back to it and the rockets path finding was fun

suppressor hopping is genius, nice game

yeah it's mostly for mobile but may do pc and many people may be on pc so shouldn't restrict it  

great game loved it wish was longer with upgrades 

(1 edit)

good potential, id play it more if it was wasd controls and i didn't like the music at all (other people seemed to love it so i guess subjective)
but good potential to continue feel it can fit an interesting twist around like terraria feeling

btw this just constructive

also make the buttons change when you hover over them

amazing game and well executed, just bit confused on how to get more upgrade points only got 1

(1 edit)

very nice core mechanic, good game, feel adding like the soul can explode or have like a pulse when it hits so can be used to manage groups would make this game next level and other abilities. but i like the small rooms like a zoomed out dungeon

thanks :) yeah the artist is very talented

(1 edit)

Thanks yeah with the decent amount of positive feedback we made a discord and will put more time to it 

edit: made a discord if you wanna help shape and follow its growth

https://discord.gg/JVVHTG4Snt

Thanks, the Web version or apk on your phone was laggy? 

(3 edits)


If anyone interested in following its growth made a discord with the artist where i put in all the feedback (don't let this change your rating tho) 


https://discord.gg/JVVHTG4Snt


(1 edit)

the display ui mouse clicks are off on the .exe but i did finish one level and decent game and the web gl one wouldnt load the weapon toolbar at the bottom, ill try chrome maybe

edit: had similar issue in godot make sure the layout is set to anchor and anchor the points on the control elements

press up arrow to go to previous command you wrote


thanks yeah it was more the risk of the health for the power and speed boost as the core and i added the anti cookie which gave a health and lost the power and speed

and then added the upgrade cookie

and more complex places would require navmesh navigation or more power which having many agents doing that on the web idk as was my first time in godot


thanks for the feedback tho :)

(3 edits)

you could write it in the description just for the first mission at least, because i know linux terminal but feel i'm missing just one piece and could do the rest


edit: tried again like a comment above i closed the mission and didn't see the source ip, got to reading the logs

got 109 without corners ;), but yeah great game an interesting concept that i hope you can build on feel there good potential

yeah it's focus is mobile and yeah will add more upgrades that adds more and different game play dynamics and experiences, thanks for checking it out :)

thanks :) yeah was hoping to get unique power ups than just stat changes

(1 edit)

yeah for 1440p click a bit above the play button (in the game main menu), wait does it not even get to the menu for you?

Are you using a 2k/1440p or above screen? 

great game feel you could add layers onto this more early to keep some of the down time more interesting like dodging a walking around enemy or some
but its still relaxing this way

(1 edit)

does the web build work for you cause it gets the error you need the shared buffer to be on which is in the settings on the edit page and if you from godot the other setting should already be on, sad was interested to play it

error below


Error

The following features required to run Godot projects on the Web are missing:

Cross-Origin Isolation - Check that the web server configuration sends the correct headers.

SharedArrayBuffer - Check that the web server configuration sends the correct headers.

decent, but ill say more constructive stuff 

feel the environment detail design needs to be clearer as its one color some areas i thought was something when it was something else

after reading the how to play, i don't know if the other abilities worked, ill assume you get them later on


the core was solid tho

cool game i tried to make a similar thing years ago when i started but this is a really good foundation visually and some core systems and i like you have previous command function

unfortunately no idea what to do

also add ls and pwd

always my first thing i press

nice solid game and simple but good cut scene with a strong movement core you can work on and the biscuit is safe now

thanks :)  yeah the main goal is for mobile but with godot it was easy for the others and we gonna continue it in the future

made in a team of 2



check out our game and rate when you can: https://itch.io/jam/brackeys-14/rate/3834641

(1 edit)

got 30 i'm the king of the cans

"It's really janky and broken but at least i tried..."

probably don't say this on a game you have to download, else i may have downloaded it and tried kinda convinced me not to tbh

cool concept with a lot of potential, make it have a faster mode and probably try to interest speed runner communities or some, id love to watch a sped up pro going through it all and that would inspire others to pick it up

thanks for the feedback, yeah wish had more time (got busy) to fix the jump 

great atmosphere and style