For reference, I just ended up exploring the island without interacting with almost anything. I had fun reaching the different high points tho.
sylvaxnova
Creator of
Recent community posts
Wow! Thanks for that review! Addressing your feedback : We've thought of a couple of ways to integrate the restriction and more loops in the game, but we were either too close to the finish line, or feared going past what makes the game so fun and cozy as it is right now. We'll definitely keep an eye out for those if we ever push the game further. Thanks again for your kind words, it feels awesome!
First of all, great job!
Now I'll give some harsh feedback but because I love the game.
Pros : The puzzle, interns, production lines and synergies are very very good, I could see myself playing this game long time, very much like a Balatro to be honest. The loop is addicting and does scratches the optimization itch. I really like it's theme, even tho it's not what the jam proposed.
Cons : The art is good for a game jam, but there is so much going on in the game info's that I would've wanted a cleaner color palette, some stuff bigger and some smaller (for readability reasons), and maybe pixel art is not the way to go, not sure. What I know is that I had to squint and really inspect things at first. Mostly a UI/UX pass and some art adaptations would go a long way. The art in itself is good but there needs to be a fit for the game.
There is much more in both categories, but those are the biggest imo. Overall great stuff. Hope it wins the gameplay category :D. Also let me know if you continue this project.
Game is super clean. Footsteps sounds, music based on proximity, manipulation of the tools, progression system, etc. Overall very polished loop. For feedback, I simply think that the game is too hard. I feel like people should start with basic tools and get upgrades or different items to rent from there. Also there are a lot of empty space when only looking with the glass. Overall this is a prime entry for the jam!





