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sylvaxnova

59
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2
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A member registered Oct 04, 2022 · View creator page →

Creator of

Recent community posts

Thanks! That's the balance we tried to achieve. Glad you liked it!

Really cool entry! loved the combat and skills. Only thing is I would've liked it if the character felt less smooth and floaty, and more like a heavy speedster with weight on hits and run. That's a nitpick, the game overall is super good, well done!

Thanks a lot! The artist and composer did a great job on this entry!

Thank you very much! It's appreciated.

Nice art and music/sfx. Polished. I would've liked ways to interact with moving, since it only consumes invincibility and there's no way to interact with it (via skilltree, character controls or anything) it felt frustrating. Overall great work!

Interesting twist on the idea! UI/UX changes might turn this game into a gem. Also I'd like thing to push me to actually do thing in the sandbox, like being rewarded for visiting multiple stations and running through a maze of my own design leading to my demise. Good work!

Thanks for the feedback! Trying new abilities is the best right?! And yea the sticky enemy is too strong too early, you're right. Glad you enjoyed the game!

Thanks! The projectiles overall are too strong, or all the rest is not strong enough! We went with more upgrades rather than less with balance. I don't know if it was the right call. Glad you enjoyed it!

Thanks for all the feedback! We worked a lot on the upgrade system, so much that we didn't have the time to do any 2nd pass and do balancing so we just shipped it like that, but I've also noticed that passives are stronger. Glad you enjoyed it tho!

I'm glad you enjoyed the game! The delay was intentional, but it wasn't tuned at all due to time constraint so it might've been a little too long. Thanks for the feedback!

Glad you enjoyed it!

When I picked the loot up, my main attack was not happening for a good 2-3 seconds, if at all until I die in certain cases.

Thanks for the feedback! The different ellipses where part of the design, but I feel like moons and orbiting object duplication skills where better in concept than the execution we've made. Time constraint were pretty tight on playtests and content addition, so we didn't change it. I feel your feedback is correct. Thanks for playing our game!

Not a bad variety on the dice and how to pair them, but would've liked more type of actions than just attack. Good job overall!

The animations are pretty good and the art style is also great. More thought out controls would've made the game way better imo, but nice nonetheless.

Great. I think there is a lot to explore here with risk/reward. Also the shader is amazing. Good job!

I like the vibe of the game. It's like a "dig for your wincon" kind of game which I appreciate, but UI/UX needs to be upgraded a lot. Fonts, images on cards, readability in general. Overall great work!

Nice prototype. I would like to see where it goes if you continue working on this.

Surprisingly fun game about careful movement and positioning. Give it time and it'll creep up on ya.

Good job! I really like the vibe of the game. The main attack felt good. I would've like to deal damage by spinning my blade around with the mouse.

Pretty fun and good variety. Everything seems done by hand. Solid job!

Potion craft meets strange horticulture? I feel like tutorials would've bring your game a long way, even if it meant cutting on some feature. Good job tho, it's pretty solid!

I also tinkered with the invincible knight idea. I would've liked that the bow shot where I was pointing to with my mouse rather than the hero's direction. Nice that you shipped!

I would've liked more ways to interact with buildings and the environment. Good job, core loop is fun.

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I like the strategy, but it's quite hard from the get go. Looks very good tho, and is well thought. good job!

It looks super fun! I'd like to get past the second level lol. Getting too good at your own game is a common pitfall, or maybe just skill issue here. Looks solid tho, I like the soundtrack.

As other have pointed out, some issues with the effects and crashing, but OMG the soundtrack is EPIC! Animations on the sprite are juicy, plenty of content. Destroyable terrain is incredible. My main gripe is with the movement/position is not strong enough against the big enemies. Amazing work!

The concept seemed nice but unfortunately the loot pickup bugs out the shooting on my end, so it made it very difficult/frustrating. I'm interested though. 

Solid game, the strategy loop is just enough to keep you going. I had issues with the loop tho, about when to go to shop and how to use your coins. And also AI getting stuck,

I love it. Would've liked bigger and more visible font with less animation if there's a lot of reading tho. Bravo nonetheless.

I was very impressed by the concept overall. This will be straight feedback, but it's only love because I enjoyed the game. Even tho i'm pretty much an action game fan, you could've pushed more into the exploration/puzzle elements of the style you went for and I would've been up for it. Also the combat could be super satisfying with way more cues to guide the player on when to block and strike (I understand it is a lot of work). Solid job!

Great concept. Makes me think of both icy tower and a rhythm game. Pretty solid.

Game design here is impressive. Sounds, Art... maybe game feel of the controller but that's really to nitpick because the game is great!

Cool gameplay, upgrade choices design we're considerate.

Really cool interpretation. Unique. Good work!

Thanks for the feedback! Glad you liked it

Thanks! I did put as many references as I could ;)

Thank you! We did settle on the idea pretty fast and our art guys hit their strides in no time, that helps!

Thank you for the feedback!

It's also my favorite!