Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Switecom

13
Posts
A member registered Mar 11, 2022 · View creator page →

Recent community posts

Impressive solo-project! Visuals look great, although playing as the boss is probably the most given role-reversal. Even though gameplay is quite slow it runs  smoothly , liked the sound effects. One thing that I haven't seen anybody else mention yet is how the boss skills could be bought at any point but could only be used by a certain single boss; so it's unclear for the player that the skills are boss-bound. Hero could be a bit more aggressive, got to level 25 until I decided I wanna see the last boss in action. Great work overall, keep on keeping up!

A very fast-paced and fun experience, for sure. Great idea on being the janitor that just gets rid of all the bodies. Visuals looks good, especially the menu and the whole game runs smoothly. +points for guidance on controls and having them easily understandable. Maybe in the future there'll be more obstacles and actual settings, like a club for an example with all the furniture and what-not. Great job y'all!

Ayyy, well done guys. To summarize:

5/5 visuals, 5/5 sound design, pretty much 5/5 gameplay too. Runs very smoothly, relatively easy controls, nicely challenging and A+ for adding a bit movement/shake to the treasure chests and explosions.

Visuals and the style are top-notch, I love em'. Gameplay is a bit slow and boring but since it runs smoothly, it's allright. Wish there was some old school 8-bit music as BGM and some sound effects too. Kinda creepy and quirky piece, but that's how I like 'em. Reminds me a bit of the Addams Family back in the day. Great job!

(1 edit)

The concept is very creative and original, I like it! Controls are a bit messy and difficult to handle and understand but with some tweaks it'll be allright! Loved the sound effects and especially the music. Nice job!

Nice idea. I do wish though that there were some original/own character concepts rather than using crossy roads animals for a base.

Great visuals! A+ for giving proper guidance for controls in the bio. The boss movement was quite tricky however and could be improved upon.

Nice visuals with smooth animations, shame you couldn't finish some of the routes. I also like the loop-like starting over of the game when beginning anew. I do feel a bit however, that maybe the 'roles reversed' theme isn't fully achieved as the game resembles more a visual novel at it's current state.

Creative concept and nice idea! In it's current state it is a bit boring though and the sound designs are quite screechy, especially the high continuous sound (maybe it's the player's shooting sound?). Keep on keeping up!

Great visuals and sound design - overall it's a very coherent package. Gameplay gets a bit boring but considering y'all did this in 48 hours, it's impressive! Very nicely done!

Smoothly running little piece! It's pretty fun and addictive, plus for making us use our brains a little! Great visuals, remind me of 80s arcade games. Easily understandable game mechanics and controls.  Having the dice also in pixel graphics would've been a plus. Overall great work y'all! Got only 69 as a score, but imma childishly leave it at that ( ͡° ͜ʖ ͡°)

Using the wheel-like controlling to send off enemies is a nice idea, also the notion that you're basically behind the screen seeing the action happen - however, the flipped text does not work well in terms of usability nor readability. Gameplay is allright and the graphics looks good!

Very creative idea! The setting of the game & lore seems like it would be intriguing too. Good art.  Cons are that there is not much indicators to what the player should do in order to progress. The dice battle system albeit interesting, seemed quite random and didn't feel like it's part of the same game - a bit too much of everything if you will.