Thanks! ^^
Sweatix
Creator of
Recent community posts
Thanks for the feedback. Yeah, the initial idea was to make doors you could only pass by splitting, but as time went on our focus was shifted to the enemy design which favoured a larger split-distance. We came up with a redesign of the doors to remedy this issue but it was not implemented in time. With regards to optimization, you are right - the game runs poorly (especially the cutscene).
Thanks again for the feedback!
The soundtrack is what makes it great.
The dual-purpose mechanic is also nice but it hurts that the velocity of the recoil-induced motion is determined by the player's distance to the mouse. Also, some score multipliers, powerups and effects would be nice. It'd give it a great arcade feel.
Oh, also... missed opportunity to call it "(Cubed)³" for that sweet mathematical pun. So close >.<