Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

1D PlatformerView game page

A game where you can move in Only One dimension
Submitted by ShaneSmith — 4 hours, 52 minutes before the deadline
Add to collection

Play game

1D Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#10593.4864.500
Originality#11573.2274.167
Overall#12963.0553.944
Design#15312.4533.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

This was my runner up idea, I'm happy to see so many people do it and be so creative with it, yours was great.

here is mine. https://newkryptonite.itch.io/the-lonly

Submitted

I love how simple and how well done is this game at the same time. The fact that resets all the level when you die is a big plus; because you can start memorizing the obstacles and it's pattern, even start doing some muscle memory and getting the music as a reference of when you should jump again, this way you start getting farther on each try.

Something I would add is a "death counter" it could be funny to see how many times I tried, even it could encourage the player to do the typical "okey 5 more tries" or "well, 46 tries is an ugly number, let's make it 50". 

Well done!

Submitted

I have found inner peace, while played this game, then loose it, then found again, cried a bit, got mad, started studying meditation and calmed down... I will not stop until I'm done! Very nice job!

Submitted

You really nailed the 1D-movement. The acceleration and dash feel great.

Which is why it is so sad to see that the game is so hard in the beginning. An easy introduction would've been nice. Otherwise, great job.

Developer(+1)

Thanks! Yeah the general consensus from people that have played seems to be that it's quite difficult- if I were to do it all again I'd probably make pacing my number one priority and slowly ease players into harder and harder levels.