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SwampDragonChemistry

19
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A member registered Dec 12, 2019 · View creator page →

Creator of

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Glad you like it! The number on the dice you throw is indeed the damage it deals. You can test this on the card enemies, where the number on the card they hold is their health. Unfortunately I feel like I made the cards hit animation too slow compared to the players attackspeed, so it is hard to notice.
Thank you for playing!

Where are my fours?!

Great game! I think we have stumbled onto the same theme of enemy design! I assume the enemies are decks of cards and coins?

I did find some issues that you might want to be aware of.  First is  that shots aimed downwards still send the visible projectile upwards. Still damages the enemies though so no biggie. It is also possible for both the players and the enemies to roll/jump into and get stuck at the edge of the map.

This being said, it is a truly well put together game. Well done!

Thank you very much for your kind words! :)

I am glad you like it. Thank you for playing!

Thank you for playing! All the visuals were drawn in Krita during the jam, background dice included.

I am glad you like it! Yeah, some build up for the boss would have been neat(rumbling ground and metal music), but I ran out of time. 
Thank you for playing.

Funnily enough, a friend of mine suggested something very similar when asked for ideas for the theme.
I spent the first few tries building a trunk and then wondering why I died as I instantly shriveled up. I did eventually figure it out though, and built some gargantuan trees :)

Thank you very much :)

Very relaxing music. Just what was needed after the jam =P

The weapon of a true Gentleman :)

Beautiful game! I was a bit of a dum-dum not understanding how to block the doors. I initially though that they had the same mechanic as the windows, and all that I had to do was put a can next to it. I tried pushing furniture up against them, but I was expecting  a progress bar so I didn't realize I was doing it right until I noticed the score =P
I did eventually figure it out though, in spite of my ineptitude. Truly visually stunning and neatly made. Well done!

Really hard game to put down, and well done in all aspects!

Quite neat and well put together! If I may be so inquisitive, did you foley any of the sound effects yourself? Mostly asking because I have a suspicion about the nature of  the fire in the beginning .
Either way, well done :)

Our game is fairly short and memey. Might be worth a try. Especially if you like Spiff.

https://itch.io/jam/yogscast-game-jam/rate/535869

Thought I had it, but then the bully double KO'd me.  I think I have seen some nice Highroller fanart from you aswell? :)

Ah yes, that happened once during development as well, but we couldn't reproduce it and find the cause. Thank you for playing :)

I failed to find the application in the folder :(