awesome little game, feels very chill out and stardew valley-ish. Very polished as well. A perfect example of what a classic pixel game should feel like. Great job.
SVAFnemesis
Creator of
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The game works as intended, that's a plus. But locomotions are just too janky to make it enjoyable. My suggestion: implement coyote jump, make visual and audio cue pre jump ( that's means your jump will also have a mili second delay as well). use parabola trajectory because human eye are trained to predict perfect parabola.
A very unique concept, perhaps the first ever to simulate what blind people actually feel. I can see how this could become an immersive game that conveys an incredibly heart-felt message. However the down side is also quite obvious: lack of tutorial and a beginning guide. I also believe certain gamification is needed to make "walking blind" a more playable experience. Anyway I'll see you at Post Mortem tomorrow *winked*.
