Thank you! This was my first time making a full game and uploading to itch.
Suspicious Banana
Creator of
Recent community posts
Hey! I used this pack for the UI in a Flappy Bird game I'm making as part of the 20 Games Challenge. Full credits are in the game itself. Here it is if you're curious: https://suspiciousbanana.itch.io/flappy-bird
Thanks for putting this together!
Hey! Just wanted to say thanks for this asset pack. I used it to make a Flappy Bird game as part of the 20 Games Challenge. You're credited in the in-game credits screen. Here's the link if you want to check it out: https://suspiciousbanana.itch.io/flappy-bird
Thanks again!
Art: The art is amazing! Everything looks polished and very appealing.
Gameplay: I really enjoyed being able to pick different plants and decorations to build an environment and unlock new goobers. It feels rewarding and cozy.
Audio: The music was relaxing and not too in your face. It fit the cozy vibe really well.
Feel: The fade to black transitions between scenes felt a bit unnecessary. Removing them entirely might feel smoother than fading every time you open settings or press play.
Overall: Really charming and fun experience. Great work!
Art: The character design and world really remind me of the RPGs I used to play back in the day. It has a great nostalgic charm.
Gameplay: Matching the character size to the boxes and keeping movement on the same grid would make interactions feel smoother.
Audio/Feel: Music and sound effects would help bring the world to life even more.
Overall, good first game!
Hi everyone!
I’m currently looking to join a team for this game jam if anyone still has space. I’m fairly new to game development, but I’ve been actively learning Unity and programming, and I’m excited to collaborate, contribute, and gain real team experience.
I’m happy to help with programming, testing, gameplay ideas, or anything else the team needs. My main goal is to learn, improve, and build something fun together.
If your team is looking for an extra member, feel free to reach out. I’d love to join!
There might be a different fix too.
- Change rendering method to
Compatibilityor - Disable VSync in
Project Settings > Display > Window > V-Sync Mode: "Disabled", if you need a fps cap consider usingProject Settings > Application > Run > Max FPSinstead
I learned this from developing a game that needs a transparent background. It was from a person named KitzuGG.

