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(+1)

Regarding the black box issue. I believe this is due to a recent change in Godot. I encountered a similar issue, and switching from Forward+ to Compatibility rendering mode resolved it. However, be aware that Compatibility mode comes with some drawbacks.

I'll have to implement a fix for this, thank you for pointing it out!

There might be a different fix too. 

  • Change rendering method to Compatibility or
  • Disable VSync in Project Settings > Display > Window > V-Sync Mode: "Disabled", if you need a fps cap consider using Project Settings > Application > Run > Max FPS instead

I learned this from developing a game that needs a transparent background. It was from a person named KitzuGG.