Really appreciate the detailed feedback! You're completely right about the accessibility and build size limitations—going for heavy 3D assets on a Windows-only build definitely cuts down the player pool, especially for a quick jam queue. The core loop for The Cartographer's Trail was mostly an experiment in atmosphere and a personal challenge to push environment design solo, but I totally agree that focusing on a tighter, more stylized scope or a WebGL build is the way to go for future jams to keep things accessible. Thanks for taking the time to write all that out, it gives me a lot to think about for my next project!
Suryansh7
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A member registered Sep 11, 2024
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A mysterious ocean adventure where every island brings you closer to a treasure that was never what it seemed.
Adventure
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THE CARTOGRAPHER'S TRAIL jam comments · Replied to Strider2112 in THE CARTOGRAPHER'S TRAIL jam comments
Ah, no worries at all, thanks for playing it! Regarding the combat, the page description said no combat initially, but I actually ended up adding a bit of action late in dev because I thought players might get bored just walking around without any tension.
As for what to do, you just have to explore the island and find the hidden treasure near the main landmark first—once you grab that, the path back to the ship opens up. Appreciate you giving it a shot and leaving feedback❤️
