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Really appreciate the detailed feedback! You're completely right about the accessibility and build size limitations—going for heavy 3D assets on a Windows-only build definitely cuts down the player pool, especially for a quick jam queue. The core loop for The Cartographer's Trail was mostly an experiment in atmosphere and a personal challenge to push environment design solo, but I totally agree that focusing on a tighter, more stylized scope or a WebGL build is the way to go for future jams to keep things accessible. Thanks for taking the time to write all that out, it gives me a lot to think about for my next project!