Hey everyone,
Please don't hesitate to comment on the quality and difficulty of the game, I am interested in how I could improve it !
Thank you all !
Hi everyone,
I made up a sport, then built a career mode harsh enough to make it matter. It's out today, it's playable in the browser, no account needed:
https://survolt-mng.itch.io/survolt
What it is. SURVOLT is an invented 3 vs 3 electric sport: two targets, a charge that overheats if you push it, three roles to cover on court. You don't play it action by action. You build a roster and run a career, and matches resolve as live commentary you can watch, fast-forward, or step into at the moments that decide them.
Where the roguelite comes in. A run is ten seasons long. You start at the bottom with five cards drafted out of a pool of eight, and you die the moment you finish in the last two of your league.
To beat the game you have to climb to division 10 inside those ten seasons and then win it — that is what opens the Black Season, and the Black Season is the only way out. Most runs never get there. What survives a failed run is the Powerhouse: the volts that run earned, banked into permanent bonuses and oaths that make the next attempt slightly less impossible. That's the loop — you lose, but you lose forward.
Between the matches. A transfer market with player packs, injuries and fatigue that carry from one matchday to the next, and treatments you can never quite afford all of at once.
A few things that might matter to you
It's my first released game, so I'd honestly rather hear what's broken than what's nice.