Yeah I was wonder what breathing fodder was supposed to mean too XD
Survival_man1
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When I hit the ennemies I see blood but their health never decrease as they bleed everywhere. I think it would be very nice if they would take damage over time as they bleed out and naturally stop bleeding after a while like us. For example I hit a shade crawler very badly with a machete and I thought it would bleed out as it ran away but it never died and put blood all over the map as it continued roaming
I could be as simple as hits also giving a bleed number in addition to damage and the total bleed naturally slowly decreasing over time to make sure a tiny hit won't bleed out the enemy
The game feels nice with a lot of potential.
I would say it is a mix between barotrauma health and crafting system plus rain world gameplay
Here are a few point I think would be worth working on :
- Dark tiles are almost the same color of the background so I have to put gamma to the max to barely see them even with a light. Having a parallax background with discernible colors would make it very obvious when moving a little
- No idea why but sometimes my character and items keep getting thrown left and right. A saw a mod fixing one tile water moving you everywhere so that's probably the cause. Very annoying when I make a campfire and it just gets thrown is the puddle
- Waking up instantly when sleeping and getting into water. That's just weird to have a heartquake throw you into water when sleeping and you die. When unconscious okay but not when sleeping lmao
- A way to see the near items on the floor like if it was in a secondary container because sometimes I lose items behind corpses, water etc.. and mouse scanning is very time consuming especially when under water and you are drowning
- Less earthquake and it would be nice if broken blocks made debris that could hit you. Because they happen very often in my opinion and the only way it injures me is drowning me in my sleep because I get thrown into water and don't wake up.
- And finally, most of the time the text is unreadable. I understand it's suppose to represent confusion but I think it's way too hardcore because how can i learn if as soon as I get hurt I can't read anything about it 😅
Overall it was still very enjoyable
Edit: I tried Jimmyking QOL mod and it fixes almost everything so if it was a full part of the game it would make it a lot more enjoyable



