thanks for writing this up! It’s really interesting for me. Really appreciate your time
Supersingular Games
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Yeah, I think I just didn't get the difficulty curve right. I played https://kultisti.itch.io/frogfall today and this was so much fun, and had a great difficulty curve. I think I was worried about early rooms being boring without considering how for people playing for the first time just running and moving needs several rooms to get used to.
I'm planning on making new games so I'll definitely try and keep things more gradual next time!
Thanks for the feedback and I agree that the difficulty curve is too steep, I struggled with making the levels good for a newcomer after practicing the game for a month!The other issue was that forcing super jumps instead of wall jumps meant I needed to put spikes on a lot of walls, which made the game harder than maybe it should have been. The combo movement really ties you into specific level designs which is fun for hard levels but not so good for the beginning.
Really appreciate you taking the time to comment though, thank you! Great to have a player who is used to the games I love playing my little game :)

After a month of developing the game in my evenings with my kids in bed, I've finished my first game! A 2D platformer called blink, where the main idea is each room is solved by using that jumps change as you chain them together.
There are three worlds to complete of increasing difficulty.
I had a lot of fun working on this, and I've loved being able to regularly upload alphas to itch for play testing and now it's "finished" in some sense, I hope there's a group of people who have fun playing the game.
You can play blink for free in the browser, or as a local download: https://supersingular.itch.io/blink
ahh I can see the screenshot now! Sorry this jump felt hard, the super jump should dampen your x-velocity so that the long jump then super jump sends you straight upwards and holding left gets you on the wall.
I guess this is a tricky jump, but it’s definitely a movement the player needs to learn eventually to do the harder levels.
The right thing to do is probably add more easier rooms before this one for practice
Hey! I can't see the screenshot, but maybe that's me not understanding itch?
Thanks for the feedback though! Reducing the wall slide speed sounds like a good thing to do, and for the air control, do you want to be able to move left / right more quickly? I can try tweaking the acceleration of this and see how it feels.
> Also, the second jump in this level is way to hard
I would love to know which level this is... if the screenshot can't be sent feel free to jump into our discord and share your thoughts.
Thanks again for playing and leaving a comment though, it's really helpful :)
Hey!
I've just started working on my first game this month, blink and I'm having lots of fun. I'm working on a precision 2D platformer, with my inspirations mainly coming from a childhood of playing super mario world, then SMW rom hacks, Celeste and The End is Nigh.

I have the game uploaded on Itch and I'm incrementally updating it as I make new rooms and mechanics but I'm really keen to get as much player feedback at the beginning as possible so the physics are as intuitive and fun for people before I start designing a bunch of levels based on mechanics which feel janky!
If you have time, any feedback at all on the game, how it feels and controls or any other feedback would be amazing. I've only been learning how to do this for a few weeks now so I'm sure there's LOADS for me to learn.
