Try this in Blender:
To select or relink a source textures folder in Blender, use File > External Data > Find Missing Files and select the folder containing your textures to automatically fix broken paths.
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And here is a video to show the pack conversion to the URP (Universal Render Pipeline) in Unity:
https://drive.google.com/file/d/1d_fWLGmTys2_hn5zwb5FmTvIpnzvUASm/view?usp=shari...
Hi - ok, let's see if we can sort this. I don't use Blender; I use Lightwave to model. The textures aren't embedded into the FBX; they are in a separate folder. Can Blender set a default file location for textures so it looks in the texture folder to load textures for all models?
In terms of Unity, the pack was created with the built-in render pipeline. I suspect you selected the default in the new Unity versions, which is the Universal Render Pipeline, so all materials would be purple?
Here is a video showing the import process to Unity:
https://drive.google.com/file/d/11S9w2SgI8U-TRhF9NDaezUmMfxnmzLmM/view?usp=shari...
https://resetgamesltd.itch.io/machine-gun-fury

Do you miss the days of the Arcade military shooter? Single-handedly (or sometimes with a buddy) blasting your way through entire armies of enemy soldiers, rescuing good guys, and blowing lots of stuff up!!
Relying on just your reactions, your fast trigger finger and a limited grenade supply. Do you pine for the classics of the genre; games such as Commando, Ikari Warriors, Green Beret, Mercs??
If the answer is YES, MACHINE GUN FURY is here! On a bold and potentially dangerous mission to revive the classic military shooter. Fully loaded with addictive gameplay, pixel-perfect graphics, an explosive soundtrack AND LOTS and LOTS of things to destroy!!!
A fast-paced run-and-gun game with a retro look & feel, fusing top-down gameplay, platforming action and zoomed-out vehicle-based sections. Can your trigger finger handle the insane amount of gunplay?!
THIS IS A SINGLE LEVEL DEMO OF AN IN-DEVELOPMENT PROJECT.
Hi,
I am looking for 3D artists who are really strong at very low poly modelling and texturing - weapons, characters and levels.
The sort of visual look I am aiming for is Playstation 1+ - i.e. not completely adhering to all limitations, but close visually.
If you are interested, please email me directly:
rich@resetgames.co.uk
Richard Hill-Whittall
Company: Reset Games Ltd
Website: www.resetgames.co.uk
2D Action-RPG - They Came from Beyond:
https://supericon.itch.io/they-came-from-beyond
You are the new kid in town, having just moved to the small US town of Newton with your family, ready to start a brand-new life. However, this is no ordinary town. No, in this town, the kids are going missing!

Intergalactic evil alien menace, The Glukh, have taken the kids and have zapped them into scary movies and video games, feeding off their fear. Determined to help, you courageously vow to find the missing kids and take the fight to the evil Glukh!
Explore the town and suburbs, search for the various video cassettes and games where the kids are hidden. Experience a wide range of different games and genres, movie worlds and meet an eclectic cast of friendly characters and villains.
In addition to the main RPG game world, you will play top down shooters, isometric puzzle RPGs, first person 3D worlds, run and gun games, platform worlds and more.

Note: This is a development version of the game. The main town 'hub' area is implemented with the initial narrative; the story beginnings. There are several sub-games implemented - think of these as a replacement for the dungeon level sort of approach in a typical 2D RPG.

























