I see the idea but this has nothing to do with the theme? Also, seems like a bundle of different marketplace assets jammed together. Both of these things kind of go against the purpose of a game jam. Combining marketplace assets like this imo is a pretty bad way to learn because you now have a bunch of systems you will not understand all conflicting with each other.
That being said, your porfolia game does look cool and has a lot of nice features. Just dont randomly submit previously built games to unrelated game jams for the sake of it. It is a waste of time for everyone involved.
superdumbidiot
Creator of
Recent community posts
It is a neat little platformer, and I hope you continue to make games.
I do think it struggles to hit the theme, it may have been more thematic to make collecting apples immediatly trigger screen shake and to scale the screen shake with apples collected - this way you fear playing the game correctly.
I think this game has a TON of potential, the art style is nice and unique and there are some nice mechanics implemented. But, doing the conveyor belt stuff just freezes the game, and the secret ending (?) doesn't feel like an ending/doesn't actually end the game.
I had to look at the source code (super cool for you too upload this) to see if it was broken but it just stops after adding items to the conveyor belt, and completing the secret ending (?) doesn't really seem to end the game (unless I am missing something, not particularly familiar with godot).
I think the game just needs an ending in some way - though I think what you have done is great for the 5 days :)
This is a very cute little game/animation I like the art alot - gameplay wise there isn't much too it though.
Also, just incase it helps at all, these kind of animations you can probably use the animation player in godot rather then keyframing each component individiually in the code. You can use it to keyframe the properties of multiple objects at the same time.
I really like this game and it has great storytelling. It has great visuals and I look forward to seeing any games you make in the future :)
Just a couple of very minor things make the gameplay a bit clunky for me (but I also don't particularly play narrative games).
The text scrolling audio is a little high pitched for me. Also, I agree speeding up/allowing skip for the text would be good. The game feels like it is slower then it needs to be but again, not a big narrative game player.

