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Super Anthem 3D

157
Posts
3
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A member registered Aug 08, 2025

Creator of

Recent community posts

The mouse doesn't teleport though. When there's a lag spike, the mouse moves much more in one frame because that frame is longer. Something in the code is overcompensating for that and making it jump. The cursor is snapped back to center every frame, so it never reaches an edge. If you move the camera around when there's no lag spike, there will be no jumping around. There is no teleporting of the muse cursor. Some games have that, this one doesn't.

Haha! Thanks!

Thanks!

Hahaha! Thanks!

The game actually tracks mouse delta, so it is not effected  by the end of screen. The issue is that a sudden drop of framerate causes the delta value to spike. Something somewhere in the code is causing the framerate to be over compensated.

Thanks for the feedback! That's actually a great idea! 

Thanks for the feedback! It is indeed random. We actually started 3 days late, so it was certainly a lot of work. lol.

Thank you! That was actually accidental! We were going to do a kind of N64 aesthetic, but we ran out of time to compress all the terrain assets, so we wound up with a 50/50 mix. lol. I'm glad you like it!

Thanks for the feedback!

We were planning to do that (just with out the low resolution), but we ran out of time to modify all the assets (the terrain specifically)

.

Thanks!

Thanks for the feedback! That's actually a really good idea! I rated your game, I really liked the visual aesthetic. It's a simple, but fun, concept.

Thank you!

Thank you!

Haha, Yeah, that'd do it! I'm glad you liked the music! It's The Dark Side by Muse.

Thanks for the feedback!

Thanks! I certainly will keep developing it. I'm currently rebuilding it for multiplayer. You can follow my itch or my blog for updates on the game!

Haha!

Thanks for the feedback! I do agree. It could have been done much better. We started 3 days late, so we didn't have much time to polish.

Thank you!

Thanks! The trees are much denser in the forest, it's just very far away, so there's not really anything to guide you there. I do think the music was a bit off, it would have been nice if there were player SFX and quieter music.

Yeah, I kinda overdid it with the grass and trees. I also last minute added in a reflection system that I hadn't optimized, which roughly cut the FPS in half.

Yeah, I made that last minute. lol.

Thank you! Yeah, the music is a bit off.

Thank you!

Thank you! I do think the music was a bit off and I didn't really give any guidance as to where you're trying to go. We started 3 days late, so we didn't really have time to polish. lol.

Thank you!

Thank you!

Thank you!

Thank you!

Thank you! I will definitely keep making games!

Rated!

Rated!

Rated!

Rated!

Rated!

Rated!

Yeah, I should have thought of that. lol.

Yeah, I did my best to avoid that, but it still lags pretty hard on the browser.

Thanks!