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Encabulated Games

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A member registered Feb 12, 2019 · View creator page →

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Well, you gather a team who you can count on, be willing to learn new things, and try thinking outside the box :) Every jam I've always gone on a programming adventure trying something I hadn't before. There's a lot of advice out there but honestly making something other than a platformer takes you a long way and makes you stand out!

This is super juicy and a lot of fun :D just wish the level layouts were a bit more challenging, for example it'd be fun to cross a huge gap. Other than that awesome submission, well done!

I got stuck on level 2 after putting the boxes in the pit lol. I wasn't rlly sure what to do after that. I think it needs a lot more feedback to show what you can interact with/when you can interact with it so I have a better idea of what's going on :P

I am really really bad at this 😅 I think it needs some more tutorialization and easing the player into its mechanics. At the moment it kind of just throws everything at the player at once. With that said it's super juicy and snappy to play and I can tell a lot of love and care was put into it, so great work!!

This is so much more fleshed out than many of the other games in this series Bmarzi :D Well done on it! The gameplay is a little clunky yeah but I enjoyed everything else about it. Gotta love that opening cutscene too wow!

Thanks for the feedback Brick :D And yeah, to be honest the flight section was mistuned. There were also some more bits I wanted to add to it that I couldn't on time to make it more dynamic and interesting. We will be revisiting it after the jam!

Thank you! Much love from the dev team <3

Pretty great game! Though it annoys me that bosses seem to be able to penetrate your forces. Makes the game a lot harder to solve tbh.

I ended up like Erryn and Brick, but I liked what I saw :) I just wish there were harder enemies or a reason to keep going. The game also got super laggy, very curious why that is the case! Nice submission!

Great game about the horrors of consumerism. No notes.

This is one of the most fun games I've ever seen submitted to any Flowjam. The balancing unfortunately didn't let me experience more of it but the amount of it that I did absolutely charmed me. Very well done submission :D

Thank you so much for playing! :) The game has some loose ends due to being a jam project. We actually made everything in just two weeks. There are a couple things I want to fix with the spaceflight level (I made and drew that entire section) and some more flavor text would certainly be of use too. Much love!

Because of the current state of the tech industry (AI data centers gobbling up huge amounts of chip production) steam decks are both sold out more often and are selling for higher prices. It wasn't feasible for Grazer to get his hands on one this jam.

Hi!

Do you mind sharing some of your previous work? That usually helps people get a gauge :)

Hi Dextoro! Congratulations on the launch! Please consider "brushing" your existence off of the face of the earth today :)

Come on man, AI slop? :( Get outta here.

I loved the storytelling and I think you've got a great start here :) I just wish stuff was a bit more snappy, it was tedious to walk super long distances in a direction and simply reach nothing. Hope to see more work from you!

If he dies, he dies.

We've got four super talented people on our team, no pressure :) :) :)

I feel like every jam, I get mentally stunlocked by the theme for the first 2hrs. I get the sense it's gonna happen again lol

I beat the last level, great little puzzle game :)

BLASPHEMY

I will rot away and perish before I make it mobile compatible lol

Thanks! If I had more time I would have added a minimap and actual sounds lol. Glad you like it :)

Ok I'm really bad at it and the gameplay feels kinda clunky but it's super cool you decided to make a playable version of those old stick fighting videos on youtube. Nice work :)

Backrooms game!

I didn't really find it fun tbh, but it's a cool idea and interpretation of the theme. Just wish it was easier to find the exit for each level lol

I survived 17 rooms! Even though the challenges were a little basic, honestly super cool making a warioware style game regardless. These rapid minigames are super fun :)

I opened the first door and couldn't make it through it before I understood the switching. Neat submission but I think it's gonna need some bug fixes before it's playable properly!

Chopping trees and building was really, really difficult! I felt like I was fighting the game to do it. Some kind of clicking cooldown would have been nice so I wouldn't accidentally build stuff. Otherwise cool game from what I saw :)

Quite short yeah, but hey you assembled something! Some things to note:

-When doing pixel art, use the same pixel size through the whole game and use the same palette. Even if you're not adept at art this goes a long way towards improving art quality

-It would have been nice to have more varied level building, maybe the standard obstacles, springs, etc?

This is a neat game, not really my cuppa tea but I liked the customization :) cool submission!

I really love this one :) tbh from the cover art I wasn't expecting much but there's a lot to love here, from the cool character design, smooth topdown WASD movement that seems so rare, and of course the puzzle design! Unfortunately I got softlocked near the end because I wedged myself between two rocks :( some kinda dash mechanic would have been nice to get out of that. But still, awesome submission, please submit to more flowjams :)

I don't really see the theme here, BUT the spritestacking is super cool and tbh the game pulled me into it. Thanks-no-thanks for making me go to bed later lol good submission :)

I really like the way the wizard hat moved! Overall pretty polished, I just wish there was more enemy variety. I got to the behemoth fight and I think I killed it?? But absolutely nothing happened afterwards.

I don't really understand how to beat the first level, BUT I followed the tutorial and this is a really cool concept :) Love the movement and the electromagnet mechanic, wow! Just wish I had more of an idea what I was supposed to be doing lol

I love the puzzle design mechanics! The worldbuilding is neat too. However it would have been really nice to have different backgrounds, music and tiles per area since you're moving between worlds. I would also recommend hand-making more of your art, just follow the simple doctrine: Use a palette, and one pixel size :) fun submission.

I couldn't really get the train moving :( But it seems neat :)

Really great concept going on here but it's just so slow, everything feels like it has 5x more health than it should and fights take way too long. There also isn't an introduction or menu of any kind. I like the interpretation of the theme though :)