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Sup3r87 games

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A member registered Feb 12, 2019 · View creator page →

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We've got four super talented people on our team, no pressure :) :) :)

I feel like every jam, I get mentally stunlocked by the theme for the first 2hrs. I get the sense it's gonna happen again lol

I beat the last level, great little puzzle game :)

BLASPHEMY

I will rot away and perish before I make it mobile compatible lol

Thanks! If I had more time I would have added a minimap and actual sounds lol. Glad you like it :)

Ok I'm really bad at it and the gameplay feels kinda clunky but it's super cool you decided to make a playable version of those old stick fighting videos on youtube. Nice work :)

Backrooms game!

I didn't really find it fun tbh, but it's a cool idea and interpretation of the theme. Just wish it was easier to find the exit for each level lol

I survived 17 rooms! Even though the challenges were a little basic, honestly super cool making a warioware style game regardless. These rapid minigames are super fun :)

I opened the first door and couldn't make it through it before I understood the switching. Neat submission but I think it's gonna need some bug fixes before it's playable properly!

Chopping trees and building was really, really difficult! I felt like I was fighting the game to do it. Some kind of clicking cooldown would have been nice so I wouldn't accidentally build stuff. Otherwise cool game from what I saw :)

Quite short yeah, but hey you assembled something! Some things to note:

-When doing pixel art, use the same pixel size through the whole game and use the same palette. Even if you're not adept at art this goes a long way towards improving art quality

-It would have been nice to have more varied level building, maybe the standard obstacles, springs, etc?

This is a neat game, not really my cuppa tea but I liked the customization :) cool submission!

I really love this one :) tbh from the cover art I wasn't expecting much but there's a lot to love here, from the cool character design, smooth topdown WASD movement that seems so rare, and of course the puzzle design! Unfortunately I got softlocked near the end because I wedged myself between two rocks :( some kinda dash mechanic would have been nice to get out of that. But still, awesome submission, please submit to more flowjams :)

I don't really see the theme here, BUT the spritestacking is super cool and tbh the game pulled me into it. Thanks-no-thanks for making me go to bed later lol good submission :)

I really like the way the wizard hat moved! Overall pretty polished, I just wish there was more enemy variety. I got to the behemoth fight and I think I killed it?? But absolutely nothing happened afterwards.

I don't really understand how to beat the first level, BUT I followed the tutorial and this is a really cool concept :) Love the movement and the electromagnet mechanic, wow! Just wish I had more of an idea what I was supposed to be doing lol

I love the puzzle design mechanics! The worldbuilding is neat too. However it would have been really nice to have different backgrounds, music and tiles per area since you're moving between worlds. I would also recommend hand-making more of your art, just follow the simple doctrine: Use a palette, and one pixel size :) fun submission.

I couldn't really get the train moving :( But it seems neat :)

Really great concept going on here but it's just so slow, everything feels like it has 5x more health than it should and fights take way too long. There also isn't an introduction or menu of any kind. I like the interpretation of the theme though :)

Very nice game :) It felt a little linear but I liked where you were going with it. The dialogue sounds were a little odd to me and it could have used a couple extra illustrations for when events happen (and maybe a fun handholding one at the end of a date) but otherwise it was fun to read and definitely a bold an unusual direction to take a Flowjam game. Now Devin needs lessons from the Galacdrive pilot so he can be confident in hyperspace lol.

Thank you! Making everything juicy & stable takes extra time and makes making anything slower to create but I really think it's worth it. We also used Recryptext for this project which is a big reason why the dialogue feels so fun. Recryptech helped out immensely with support :)

Thanks!! This is a result of me prioritizing all of the things I wanted as features (like the city building, faction sheet, saving, etc) over adding events. Our narrative guy, Dan, made around 120 events, but only around 50 made it in. Because they were rushed in by me, I also didn't get to add all the conditions that I wanted to for them (the bakery is supposed to happen exactly once, and many encounters are supposed to turn on and off based off of colony condition). Dan did an incredible job with the writing so after the jam we will be updating the game with all the interactions he made, possibly making a few new ones, balancing the game so saying yes isn't always the best move and many other things. Thanks for playing :)

that's a good solution, but what I'm really looking for is more frames in the same rotation to get a more cinematic shot. changing the animation speed doesn't really change that as it'd make the animation choppier!

This was the last game I rated for this jam and man what a cool one to end on. Very cool concept and execution, I love it :). However, I was unable to get past the second level, got a little confused lol. The world outside the programming one could also use work. Really cool game though, very ambitious and well done :)

Cool little game, but attacking felt way too weak/slow and I wish there was background work done and just more done on art in general. The enemy variety is neat though :) I died to the boss at the end immediately lmao

This reminds me of my old Scratch games. I like the decision to put the game inside an arcade box, very cool :) That being said, I really wish the challenge would ramp up instead of staying the same through the game, and the player/fruit collisions got a little wonky sometimes. Would love to play a version that got more and more difficult!

I didn't really see a use of the theme and I seemed to get stuck right after the boss fight - but I like what you have so far :) I would recommend making the boss punch sooner (the fight got boring pretty fast) and maybe have more snappy platforming as well as a more zoomed out camera. All that aside though cool submission!

I LOVE the way it plays like a really, really old retro game. I just wish it was more complete with music, better UI and some kind of end goal or increasing challenge. I ended up getting stuck going up between two lashes lol. Really like this submission though, simple as it is.

Cool idea! The gameplay you had was pretty neat, but it looks like it was unfinished. I'd recommend having a clearer tutorial and making enemies flash when they take damage. Still, very neat game :)

I really liked the art in this one! However I feel like the gameplay was a little weak - the art was drawn like it's a platformer game, but the game seems to be top-down in movement and gameplay style. Additionally I didn't really know what to do after exploring the cave for a bit - it feels incomplete. Aside from that though, cute lil game :)

Although I can't seem to continue after starting the fight, this looks like a cool lil concept. valiant effort :)

Really cool concept for a game! Loved how smooth everything was. The sounds were also really cool, and I loved the tutorial.

That said, I wish the game had a proper background and music - in addition, it felt wayy too hard - I wanted to make it to the end of it, but I ended up unable to pass the section after the huge chamber you have to meticulously pyll yourself through. The part where you needed to deliver the frozen eye with another eye to the sun by dangling it over the spikes between uneven surfaces and solid blocks was too much. Really love the concept though!

I love the animation style! Very unique and different for a Flowlab game! I also loved the attacks the player could do - I do wish that the player had a better indication of taking damage (such as flashing) and I also wish that that final fight was better done - I didn't really know that I had to kickflip in the air to run away fast enough, and I was unsure what to do after getting to the green diamond. Very neat art and mechanics though.

I appreciate the art you put into it (though it seems to be all externally sourced) but I really don't see any symbiosis themes with this one. I really don't like how the log platforms are fake (they should at least crumble), you have no i-frames so you can take damage really fast and instantly die, the physics is weird and janky and the layering in the level is off. I would strongly recommend you draw your own art instead of using AI and the internet - that way it's more coherent. Try playing other platforming games and see how they create an enjoyable experience - notice the details :).

Thank you so much Recryptech!!

Really love the use of the theme here, very creative :). I feel like it could really use music, a background, and more detailed artwork across the game though. The fish also moves very quickly vertically, but at a snail's pace laterally. I lost the patience to get all the way through the game but it would be a lot better if the fish's vertical and lateral movement was more balanced. Nice entry :)

Love the abilities! It could use music, a layered background and some way to kill the player when they fall down though. I love the i-frames you added when the player takes damage. Keep it up :)