Well, you gather a team who you can count on, be willing to learn new things, and try thinking outside the box :) Every jam I've always gone on a programming adventure trying something I hadn't before. There's a lot of advice out there but honestly making something other than a platformer takes you a long way and makes you stand out!
Encabulated Games
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I am really really bad at this 😅 I think it needs some more tutorialization and easing the player into its mechanics. At the moment it kind of just throws everything at the player at once. With that said it's super juicy and snappy to play and I can tell a lot of love and care was put into it, so great work!!
Thank you so much for playing! :) The game has some loose ends due to being a jam project. We actually made everything in just two weeks. There are a couple things I want to fix with the spaceflight level (I made and drew that entire section) and some more flavor text would certainly be of use too. Much love!
Quite short yeah, but hey you assembled something! Some things to note:
-When doing pixel art, use the same pixel size through the whole game and use the same palette. Even if you're not adept at art this goes a long way towards improving art quality
-It would have been nice to have more varied level building, maybe the standard obstacles, springs, etc?
I really love this one :) tbh from the cover art I wasn't expecting much but there's a lot to love here, from the cool character design, smooth topdown WASD movement that seems so rare, and of course the puzzle design! Unfortunately I got softlocked near the end because I wedged myself between two rocks :( some kinda dash mechanic would have been nice to get out of that. But still, awesome submission, please submit to more flowjams :)
I love the puzzle design mechanics! The worldbuilding is neat too. However it would have been really nice to have different backgrounds, music and tiles per area since you're moving between worlds. I would also recommend hand-making more of your art, just follow the simple doctrine: Use a palette, and one pixel size :) fun submission.
























