Cute! It seems like you have a solid base for adding more content in the next phase :)
A lot of nostalgic dress up games that this reminds me of use a bunch of sparkly effects when you reveal an outfit, and even little popping animations to give feedback when you click on anything. Stuff like that might be good to add in the next phase to really sell the ~vibes~
Sunligee
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Ooh great job on making this feel tactical! between the string physics, the dragging movement and the sounds it's all very nice and crunchy (positive)
I agree with the other comment about the background; I think if you make that a little more muted it'd be much easier on the eyes, and easier to tell the difference between the bead shapes.
Well done, it feels nicely polished! I'm excited to see what else you add :)
I love the 2.5D art, the way the animals hop and flip around is so charming!
I'm not sure if it's some weird optical illusion, but some combination of the overall aspect ratio, the shape of the dog, and the perspective makes moving up and down feel slower and less pleasant than moving sideways. (Actually, it probably is the perspective- if it's on a 3D ground plane with an angled camera, the same distance will feel shorter bc it's squashed by the orthographic camera )
I wonder if manually making the up/down movement faster would help with the gamefeel?
I think the idea has a lot of potential, the controls are just a little too confusing to get used to. It's not always clear when I'm doing something incorrectly or if there's a bug. Nice music though and I could see this being a really relaxing puzzle game if some bugs and the controls were ironed out!
Thank you all for the comments and feedback! I've uploaded an update that disables the diagonal movement, as that wasn't intended to be possible.
There seems to still be some glitches with the character's rotation occasionally, but they do not appear for me in engine so I think it's wonkyiness on the html5 export side :/
I also added arrow key support in case that is more intuitive for some, but be warned that the up/down keys make the page scroll, which gets pretty annoying.
The overall unintuitiveness of WASD in isometric view was just poor planning on my part, but all in all thank you so much for testing this game out!


