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Sun Labyrinth

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A member registered Jan 18, 2015 · View creator page →

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It's been a long year but I'm not giving up. :) Thank you for the kind words. :)

Thanks for posting the update! I'm so glad that worked. :-)

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Thank you so much! :-)

That's not good. Which flavor are you using? You can possibly try "Shift+G" and changing the renderer settings?

This is wonderful! Can't wait to use it. :-)

Thank you so much! That is exactly what I wanted to do. :)

Thanks!

What if I did kind of enjoy it... x)

Thank you!

Thank you! 

I'm glad it was a surprise. ;)

Aw. thank you so much! :-)

Thanks! :-)

Thank you so much! :-)

Thank you so much! :-)

And thanks! Ink was one of my first mediums, so it's nice to revisit it and stay away from the computer for at least some game dev.

Getting back into it slowly but surely! :-)

Thank you! I'm so glad you enjoyed it. I was definitely inspired by older games.

There are a few playthrough videos, I think for them to come up to the top of the search on YouTube you just have to put the title of the game in quotes ("Drown the Bride").

Yes. :-)

Thank you so much!  I edited the walkthrough; I am not sure what went wrong there because that choice was from the original design doc, so if that choice isn't working to get that ending then that may be a bug and I'll fix it in a future update. Either way, thank you for alerting me. :-)

Thank you so much! :-) I'm glad you liked it!

Well, it did take me several tries to figure out how to write a short story game in a fantasy world. x)

I saw the main page, but wasn't sure if I was missing something when I couldn't find license information in the downloaded files. Anyway, thank you for the reply!

What is the license? Is it CC BY? Or something else?

Thank you.

Whaddayamean rough edges? lol, they were perfect works of art~

For the point n' click movement, I spent like a week reading up on Python and some of that highschool geometry I'd forgotten. Per K Grok's tutorial on Lemmasoft was also a big help - otherwise I wouldn't even know it could be done in Ren'Py... at least not without breaking Ren'Py's main features.

Anyway, thanks for the comment! I'm glad it was fun!

Also wow, I haven't seen that video in a lo-o-ong time.

I understand some are more sensitive to noise than others (I'm one of them ), but my preference is to give the player the option to choose, when, as in this case, the musician provides a full range of sound.

Wow, thanks! :-)

Thank you for the comment!

Poor Mayu.. Can't even be a Vtuber. I really felt for her.  Being a vampire sucks! x)  I loved the dialogue with Juriel in particular - the contrast of her deadpan delivery with Mayu's personality was very fun. :) Got Ending #8 on my first playthrough and I'll go back to try some others. I was so worried about Mayu being able to pay rent that I just had her work and drink blood, lol, but that was actually a satisfying ending, too.

Also really enjoyed the retro/Gothic music + the UI layout/sprite format. 

The prose is so beautiful ~ I greatly enjoyed the atmosphere created by the color palette, gorgeous art & music and writing. What a treat.

Lots of fun until you spend two days fixing a bug, think it's fixed, only for there to be a loophole. xD

Game is updated, btw. But when I tested it, the 'spy on them' choice was in auto-saves so it might be there and you can just undo that choice if you want. Sorry for the frustration.

You're welcome! It's top notch. It was honestly an insta-download for me because I remembered & really enjoyed Inter.

Wow, the sound design immediately draws you into the world. (Was pretty impressed by how powerful and cinematic the intro was with just sound and (at first) text.) Engaging from beginning to end, enjoyed the banter a lot. The story goes seamlessly from terrifying to fun to unsettling and kept me on the edge of my seat.

(I see that anagram, lol).

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Aw, well. I'll see if I can find that. Wish I knew what triggered it. Thanks for the bug report!

Edit: Make sure if you get to the part where you're waiting for Tetrine, go to the train station and look at the boat several times.

Which version of the game do you have? The latest is 1.2a which should solve the bug. 1.1 was definitely broken here, 1.2 may have shown you a repeat version. If you have 1.2a, try this sequence:
Go to the cabin, look at the boat, then the junk, then go to the house and look at Tetrine's luggage, then go back and look at the boat.

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Thank you! :-)

If you're in the area I think you are, that means you can explore the house and cabin freely. Try looking through the cabin and then the house.

If you can't access the house, try spying on them again.

The sprite art is simply beautiful, kind of reminds me  of vintage/60s fashion illustration (I would love to see more art like this in VNs) . The gothic atmosphere, suspense, and the 'nerves' mechanic all came together really well - and I enjoyed the twist at the end. I wasn't expecting that monster reveal. :-)

Thank you so much! :-)

Wow, I enjoyed the metaphor, the poetic prose and the emotional journey of the story. It just made me smile the whole time. Beautifully done.

Thank you so much! I'm so glad you enjoyed it. :-)

(The talking animation timing was generated with Rhubarb, then converted to Ren'Py's ATL).

The choices were so much fun, and the scene cuts really added to the sense of pacing, to the point where I just forgot it was 1,000 words.

omg I needed a laugh today, I think I just started smiling the moment I opened the game page from the visuals alone. Thank you!

Thank you for taking the time to comment! :-) I'm so glad to hear you enjoyed it!