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SunfishLoma

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A member registered Aug 24, 2018 · View creator page →

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I am absolutely in love with this game, the characters, settings, and the emotional weight a 2 chapter game can convey is amazing!

Like Miss 3456 is so cuuuttteee, like I definitely felt just as in love. Ronnie actually is such an interesting take on his archetype. There's a scary calmness and self-awareness to him. And that scene of the rooftop is just -chef's kiss- beautiful. 

The technology and scifi setting definite bough about a lot of interesting transhumanist vibes. Like the leads are so interesting in their views of mortality. 


Ronnie basically want to create his god and want his god to bestow her graces to him. In this world, probably only Miss 3456 and him are alive and sentient. Miss 3456 actually has more human tendencies and felt the weight of time. Her reasons of wanting immortality is also...very human. Not wanting to experience grief of another's passing. I think that's why Ronnie felt so drawn to her as well, his whole family passed away young and basically felt lonely his whole life without an equal peer. He found Miss 3456 who also is brilliant without equal, who has the potential technology to prevent loss. It definitely felt like he channeled all his desires through her as a goal. Which include animistic desires as well of scientific curiosity.   

The production value --from the pixel art to the music-- is insane too. Definitely will do anything to support the author to create more about this world!!

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Also a weird theory I have is that she is RB and suffered a motorcycle incident. But there's too many contradicting evidence on that theory. But I thought it'd be fun. I feel like MC is very trapped in her life? Makes sense she'd seek motorcycling out as a way of release. What if the night shift help fund her attend motorcycle races in the day? That will make alot of "Oh you're a woman, you wouldn't know" talk funny.

Anyway as of SHIFT 3 I don't think there's any evidence supporting my wild head cannon lol.

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Shift 1-3 Review

I finally finished all routes except the drunk route. The characters are all flawed and interesting. Even though I know the story depicts the characters this way intentionally, I ABHOR "women, female" talk because of Gamergate. So it's really a marvel that I genuinely enjoy these characters. The details, banter, and time period bring them together as people who are detached from the world at large but unconsciously desperately seek a sense of belonging.

Spoilers below:

BB Discussion

I'm glad the story doesn't overuse yandere tropes (though I'm still sick of hearing wOmEn and fEmAlE—like, I get it, you identify as a man, thanks for coming out) and actually explores the character. I wonder if it's a language barrier or intentional, because Mademoiselle is cringe as hell, and I get goosebumps from years of being on the internet with incels throughout the 2000s. It's more my own PTSD than the fault of the writing.

From his environment, upbringing, and coworkers, we understand WHY he's like a stalker because of his idea of "rationality" and "protection." Something happened to the MC; he can protect her and maybe knew her before, so he follows her around and obsesses over her. Because unknowingly, he seeks purpose and meaning in his life.

One thing I wonder about is the logic behind BB feeling angry at the MC for being with Lane. He stated that the MC is not some object to be owned, yet he still feels entitled to her. I guess the characters in this game are consistent in their irrationality—they all say things they don't actually believe in but keep repeating them until it becomes true.

Shift 3 really tried my patience with BB's route. Some doors aren't labeled, some are. It's also not really believable that she'd freely snoop around someone's workplace. I enjoy the conversation that spawned from the dog tag, but the way she chanced upon it was forced. What do you mean you're peeking around in some business's PRIVATE LOCKER ROOM? I get that the mechanics knew about BB's change and were playing matchmaker, introducing their son to this hot/understanding girl they met, so they basically dump out BB's entire history with very little prompting. My advice would be: have a mechanic ask MC to get something from the locker room, unlock the locker room, then let MC go in and out freely. On a fetch-the-item run, trigger an event by the lockers where the dog tag falls and she picks it up to take a look. There are several dialogues indicating sequence breaking, like you can get keys in a different order. Unfortunately, dialogues like getting keys in a toilet or on the ground still require talking to the "Quest Giver," so to speak. And the MC acts like she cannot connect one thing to another when spotting the key(s).

My favorite part with BB is when the MC does something bold, like putting a hand on BB's helmet and saying he's enough, or the MC protecting BB from sexual harassment at work. Interactions like this make the relationship feel less one-sided—it feels like the pair actually has preferences and isn't just stuck together because this is a romance horror game.

Lane Discussion

His character is immensely transparent but emotionally resonant for lonely people. He seeks approval and, given the wrong kind of attention, creates toxic attachment and detachment cycles. It's built up by patriarchy, and he has no emotional resistance. Then he wonders why he has no meaningful relationships.

Conversations between him and the MC have a familiarity that shows these are two people very used to each other's presence. The annoying part is that their conversations go in CIRCLES, like the shower-before-going-to-work part. I think while the MC has a point, it feels out of character that she—a model employee—would waste time arguing while she's about to be late. From several instances with the LIs, I think she has clean-freak tendencies, but the problem is that her other behavior and her own room don't reflect this. This is also a side effect of the inconsistent MC characterization that weakens the story.

One thing I dislike about getting into his route is that the MC keeps having to choose dialogue that flatters or compromises with him. I really dislike this because it feels like she's a pushover. Outside of choices she DOES meaningfully pushes back, it's a shame that's not reflected in gameplay. Maybe this will change little by little in later shifts. And that'll be pretty good character, but given the foundation of MC and Lane's relationship is entirely based on her giving in to his worst tendencies, it's really unbelievable if he improves through the power of love. I really don't get that vibe from the story though. So this is just another case of my trauma from gamergate being very much translate into me having a very low personal opinion of this character while still liking how the story depicts him. 

Amelia

I like her and am excited for her route. She's the older sister who has to do everything right while the youngest fumbles about and gets everything. She lashes out and feels angry at the world, hurting others in the process. I really wonder what "event" caused the MC and Amelia to avoid each other. Maybe she's related to RB. She has such a strong personality and characterization that, in short appearances, she steals the scene completely. Eager to explore her controlling tendencies towards the MC and their history.

MC Analysis

Lastly, I have to preface that the next part is about our MC—and it's not exactly positive.

She is easily the weakest part of the story. I like that she's a very unreliable narrator, but she felt like a reactive mouthpiece whose choices don't matter at all. Now, I know that choices DO matter, as there are multiple routes, extra dialogue, and secrets that all stem from choices. But the problem is that many choice options felt divorced from their consequences. Why do some choices lead to the MC offing herself? It's in bad taste when a character kills themselves simply because they didn't curry enough favor with LIs. Why is lying to Lane about BB breaking the door considered an offensive action that the MC should feel bad about? She's a stickler for the rules. Why is she obligated to tell her coworker about BB breaking the door when it may drag both her and BB down? (It's fine that Lane makes a stink about it, but the way the MC acts like his wild accusation is right is incredibly annoying.)

There are several parts of the story where she seeks confirmation from the LIs, like "Are you jealous?" and "Do you have a girlfriend?" For the most part, I like that about her—she's lonely, her humor is actually similar to Lane's without the rampant misogyny, she just cut off the only friendship in her life, and she's used to male attention where she internalizes that for some of her worth and fears.

The problem is that she says these things unprompted, making her seem incredibly insecure and attached to your weird male coworker OR that guy you met for three days at the worst opportunity such as when they finally has a heart to heart. The biggest crime, however, is that it breaks the flow of conversation into circular arguments or meaningless banter, which usually provides nothing of value to both characters besides making the MC look bad. There's an easy fix for this: give her more internal dialogue when talking to the guys and have her actually tell the reader she said some sentences without thinking. The best example where the MC's irrationality and involuntary reactions can be used for good story effect is during Shift 2 when Lane and BB argue. It actually felt like she's panicking and just sided with Lane because she's known Lane for longer. As much as I wish there's more writing indicating her mood at the time of the argument. 

The best way I could put my thoughts on the MC as a character is that she has post-traumatic brain damage. Due to the open-ended nature of the point-and-click segments, it seems like she has no persistent memory. It's not just gameplay either—in the story, she questioned herself a single time for falling for BB, and that's it. She asks very few questions after this guy you just met knows where you live. I get that she's avoiding the truth in her memories, but MY GOD, GIRL, YOU HAVE A SURVIVAL INSTINCT OF A SUNFISH. BB is like the worst liar, and he's in luck because his object of obsession suffers from brain trauma and has NO ACTUVE RECALL ABILITIES.

The guys get some reason or sympathy (from the MC or their coworkers) for their behavior, but the MC DOES NOT EXPLAIN HERSELF and just says things reflexively (which IS a symptom of brain damage or extreme trauma.)

As of now, it feels like there's a shadow of a person in the MC, and she just exists for the characterization of the guys. I actually hope the fact she has so little depth is making a point about her trauma literally erasing the person she was before the traumatic memory loss. I hope the mystery actually fleshes her out. Where's her family? Did she have friends outside of Amelia before? What are her dreams? What are her hobbies other than checking other people's hygiene and not understanding "guy" stuff? Amelia is the only character who ever called her out because she knew the MC. There's a lot more subtle behavior in her normal dialogue of contradictions. Like saying the job is good for stability even though she makes minimum wage and is actively endangered while working that night shift. It's almost like she unconsciously wanted to stay because of a reason she has since forgotten. And for future shifts, I really want someone to point that out.

I get that Lane and BB both have reasons not to point out her memory loss and behavior, but it just seems cruel that the MC invests so much into reaffirming/understanding these guys, and they just think some of her insecurities and mannerisms are "female"—and nothing else.

I wrote a lot because I'm truly invested in the mysteries. despite my review the art direction and story is really amazing. Thank you very much, author, for making this game!

Really want a CG viewer for all the gorgeous art. 

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I love the creative use of the endings mechanic. Each 'pass' has such unique effects as well, the wavy 3-colored one is my favorite!





Spoilers:

My fae senses were tingling by the 3-4 pass, It's so fun to deduce too! If the author said yes their body instantly recovers, if they stay they slowly die. Especially its emphasized how amazing the author is, and won't stop writing after meeting him. This interpretation of leannan-sidhe is quite amazing. He seems more desperate to break up than you. Both the author and the fae are selfish and stubborn, that's what made their relationship so believable in the short glimpse we see of them. I love that he says he is a bad actor, which is true because he can't pretend not to love you. All three ending features the bittersweet fate of a vampiric muse. 

My favorite is the one where the conversation at the bookstore take place, "I love the author much more than you" is both heavy and comedic. I feel that the 3rd ending feels fitting, The fae love the author both for their person and their art combined, the author also both love their art and the fae. Therefore that's the only ending they could achieve that fulfills both of their needs.

The expressions on the characters are so nice. Playing this on the phone would be the best experience I think, but I did download on PC anyway cause I just jumped from playing Yamedomo to this immediately. 

The voice is cool however I turned it off because they sound the same across characters. (there is a slight difference)

The rain sound is so therapeutic ^_^

All three of the silly people are great here as well. I like the expansion to Sue's character especially. He really stumbled through life nonchalantly to end up in a 6 way relationship accidentally. I'm glad he found the right friends like Sane and Chiyako. 


Sane didn't faint from the confession this time. All 3 of them are opportunists that locks in relationship status the moment Chiyako gave any signal in that direction. Too bad that Chiyako's window of opportunity is so rare XD.

Also can I praise how amazing the jump to decision menu option is? There are $60 games that lack this option. The accessibility is off the charts here, I am truly blessed to have found this game.

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I love these goobers so much. They are so dumb (affectionate) and truly so sweet to each other. Chiyako (?) try to be yandere but still being incredibly law abiding and respectful to her friend/boyfriend is so cute.

Sue, Sane, and Mutsu are all so charming. They are distinct in that Sue goes with Chiyako's shenanigans and amplifies them. Sane gets blindsided by Chiyako's antics. And Mutsu shuts it down because "you didn't include me."

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I love this, both platonic and romantic versions of the ending are great. It took me great strength to turn down his invite to bed for the 2nd CG. The part where you can choose to be a strong top or strong bottom or a strong vers is nice too. (At least that's how I interpret it.)


Orcs are soooo underrepresented in this genre and one with personality like Azram is also rare. Azram and the protag feels like they make such a great team. They know they look intimidating and likes to fend people off to avoid trouble, but quickly comes to care and set respectful boundaries at the same time when they are sure the other party is genuine. The way they get competitive with the card game is utterly adorable. 


This game would not be as enjoyable without our protag which is such a spirited and fantastic conversation partner. They/She/Him is presented so nicely. The flirt doesn't feel invasive, the compliments doesn't feel forced, and the jokes feel like laughing with and not at. They are a traveler who, through whatever life experience, developed an openness and joy in whatever situations. A true bard type that doesn't feel annoying. That's how they literally charm rolled a seasoned Orc mercenary moments into a tavern.

Heck, I'd feel charmed too if someone come to me talking like our protagonist.
 

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My favorite protagonist of all time is Branwen from Saccharine. And I can tell though Gwen is different, her positions in relation to power is going led her to unhingedness rivaling Branwen even in the short demo.
The depiction of Alasdair has this amazing eldritch vibe, and I'm hooked how "romance" is going to be. Between a creature that's most likely going to eat the protagonist, and a knight that is sure to end up more traumatized by the end of this.
With a sister that I'm sure is going to end up as alien Cthulhu to show the extent of Gwen's trauma. 

I'm very excited to see how everything turns out.
I thought Saccharine is going to be the end, but discovering ITYH and this again made me very happy!

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Download the VL gothic font on your computer. 

Go the the game files and find the VL Gothic font. Template > Font. In Font there should be "VL-Gothic-Regular" and "VL-PGothic-Regular".

Install it onto your computer by double click on the files.

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I like the art style of this game a lot. And the story is nice. (bi options are great, plus friends to lovers feel genuine) However, I find Ariel's personality to be regrettable. She blushes so much, and her obliviousness in the total lack of information is weird. I think if she were human this will be fine,

but she's an angel, with rank and work ethic. You can't exactly make her act like a high schooler on a field trip. That said, I understand working on games and the script is hard. But to sell angel as a group on the lack of progress and cluelessness, one shouldn't rely on really juvenile tropes, maybe find more specific cases surrounding angel culture to be referenced? As it stands Angels are like a bunch of buffoons, there are occasions where it can be cute, but too much makes players question how does heaven function for so long full of oblivious children. There should be a harshness to their innocence.


That said, I really think Kel route is pretty cool! poly + bi options ftw. Arial's nonchalance really sells the relationship, she genuine enjoys and care for another's company.

Honestly, Kikka is so great, kind and stoic. Can protect you. Strict but never harsh.  

Move aside, other potential bachelors/ette!! I will date Kikka!

Hey, thank you for creating such a snazzy point and click adventure game. 我很高興能夠找到在中國獨立的遊戲開發者, 我最近找到你的前作, Vincent: G4 Incident. 同樣是很棒的作品. (雖然前作的SAVE系統很不友好TAT還有翻譯法文挺有趣的) 

I just wanted to ask about the previous game's endings and how it factors in the new revelation in Ch3.

--Just so nobody scrolled down and get spoiled--




Both endings in Vincent: G4 Incident ended in Vanora's demise. She is then reprogrammed to start again by Vincent in this new game. The question is, did Vanora choose to shoot the Clone of Vincent?

Because to me, that will change who Vanora the character is significantly.

If she refused to shoot Vincent because she have a last bit of pity (Her mission is "take care of the traitor", not murder out right.) This mean her interpretation of orders is less cut throat. That means Vanora has a moral code she abide by despite stating that everyone's sacrifice is for the good of the company.

If she agree to shoot Vincent because a certain Dino said so. That means that her statement that all sacrifices is for the good of the company over writes whatever personality she has originally. In this ending, this makes Draco's admiration of her confusing, she followed her programming till the end just like him.

本人對Vanora的性格分析:

G4事件 - Vanora認真死板到會強迫Vincent進女廁所的程度. 可是真正表現她還有一點常識的地方就是打開廁所間裡面有機器人時她會道歉. 她跟所有冒險遊戲主角一樣會到處翻箱倒櫃. 追問Draco這裡有沒有養貓這一點可能代表她喜歡貓?

Myer的秘密 - 沒有記憶的情況下會害怕擔憂反而顯得比較有人情味. 非常嚴肅的一面顯現於她還是沒有幽默感. 身為警察的推理能力讓她可以用一個房間裡的物品推斷她所在的地點. 回憶裡藍皮膚的同夥就算對公司毫無忠誠心, 似乎對Vanora有一點點同伴情所以才會給她忠告. Vanora關於愛情的見解卻出乎意料的可愛(?). 愚忠的傻孩子.

P.S. Vincent and the Amazing Heads 只在ios有所以我沒玩, 沒有蘋果手機的痛苦. 還有中英混雜難讀很抱歉.

The art style is amazing and there's lots of effort that went into the world. Looking forwards to progress.

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The progression of its story and MC is natural. But the ending felt....rushed at the end. These two had hurt each other, bare their hearts out for each other. Imprinted their methodology and behavior on each other's lives. (MC becomes more and more cunning, Ran becomes more trusting and emotionally fragile from closing off for so long.)

The ending is very open, and I think as a testament to the quality of your writing, I can somehow predict that their relationship still wouldn't be smooth sailing. I figured they would still be hunted down, just with less intensity. The truth of the murder was never explained and revealed. (I suppose its left out for other routes.)

So I'm guessing it needs an epilogue for the sweet ending- to detail MC and Ran's future. It doesn't need to be all sweet, but to leave a more conclusive note on their destination and the world around them. 

Ran is still an Albino and still sought out. MC is still a runaway princess, there's no telling when the murder crime will be shifted on her again. To be fair life in the world of Wilder will never be smooth sailing, but at least leave a clearer picture of its aftermath. 

I love this series and VN, and will be buying all routes because I want to explore more of the world of Wilder. If there's a epilogue fanbook, I think I'll definitely buy it digitally.