It's a challenging 2d puzzle-adventure that subverts platformer cliches by removing many of the pretenses that games rely on. This includes extra lives, health bars, ammunition, points, passwords, or any game mechanic that isn't in service to the story. The story, similarly, is bereft of elements that don't serve the game's mechanics or structure.
It's a science-fantasy fairy tale about parenthood. You play an amnesiac killer robot who's crash landed on a passive-aggressive alien planetoid.
It an anti-metroidvania in that it isn't about the tools you're given, but the decisions you make.
It's about flying an adorable robot around and shooting things, while also not treating you like a child.
Give her a download. She wants you to play her, and she wants to play you. I made this project myself, and it's been a labor of love. Thank you so much for your time, eyes, and fingers.
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Otherwise there's only a few things you CAN do, and they're all there by the second level -- you may fly, you may fire your weapon, you may pick up the multicolored keys and use them on the multicolored doors. That's all there is to it!
that's totally fair! Though I'd prefer that players experiment with the game, here's a YouTube video of level 1:
Press X to pick up weapons, hold and release X to fire.
The games built for use with a keyboard. You can make a 180 degree turn, as long as you're facing straight up down left or right.
Please gimme another chance! :)