That's just how Aussies speak, cobber! Fair dinkum!
SummerB76
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Thanks polytely, and thanks again for testing! The first step is actually finishing ep 2, though the scope we have for it might be spread out over 2 eps, so ep 3 could be the second half we'd originally envisioned for ep 3. Then we'll look into a merge of 1&2/3, which will also include a clean-up/polish of ep 1. Then we've got ideas for at least one more ep after that. But first we gotta get started with working on this ep again, the jam was rough timing for myself and I haven't been able to work on it since, but do want to get back into it. Maybe/hopefully next month or so. :)
We're using the default PowerQuest engine's text font, which indeed very much resembles and evocates the font from 90s VGA adventure games! Glad to hear you liked it! We had a lot more planned and designed, but sadly ran out of time to implement it all... So we hope to be able to continue work on it and finish it post-jam. :)
Thank you very much for the very kind words, Simon! Never thought our silly little game could ever get compared to early LucasArts! Sadly we ran out of time to add more descriptions, and there was some placeholder stuff that I'd like to polish a bit more, but I do agree that part of the charm is its roughness. :)
Would love to see you give it a try: https://summerb76.itch.io/an-epic-adventure
Subverting expectations (slightly) https://summerb76.itch.io/an-epic-adventure