If I recall right you mentioned .kkrieger in your video.
This is a very cool project but there is difference of this being a retro shooter in a size that would fit on a 1.44 floppy few times over (That would be kinda fun, seeing how a "full" Quod would be fitting to a old 360kb floppy or such.
But while this is awesome, I also feel there should be talks about .kkrieger more, always should been. That game packaged at the time cutting edge 3D graphics effects and technologies into it's tiny package and the developers even explained how they did it. If people would care, engines permit it, and our standards of code quality from big companies trending down rather than up, things .kkrieger did would be at least in part applicable to modern game devs. Now that textures balloon game sizes insanely, SSD storage is required for some games yet their size also ballooning up, I wish people would have looked at old stuff and used them as examples.
Though, I am sure, some of your ideas would be applicable too for modern or indie developers wanting to minimize the final size of a game. I do not understand this stuff that well after all.
Very fun though, this is after all an amazing and fun project that is more playable and more of a game than .kkrieger which was mostly a tech demo.
Sumea
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I have to comment, after getting the sale, having Pyrocynical's video randomly pop up talking about the game and making me interested.
I dunno why I did it, I guess I forgot I am really, really not good with horror video games, guess I thought I would handle it better. Thought absolutely wrong.
As a fan of SH2, 3 and somewhat 4, I wanted to at least play this title for it's style, and I have to say the style is absolutely excellent, the mix of low poly PS1 styles with few modern effects and some very stellar meshes of modern reflectivity with very low textures works. It all works very well to make visually unique and interesting game for 2018 and the sounds are spot on.
... Sadly, probably too much. I indeed forgot how badly horror games, specifically games hit me. It took me long time to be able to take on SH2 without breaks in between, SH1 being worst in making my mind so upset and immersed in the experience that I still have not gotten through SH1, just because it very quickly makes me want to shut the game.
By making a 1st person Spiritual Hill, you also made a game after 90 minutes I got extremely upset by, with a headache and still rushing blood pressure and I have to commend you, even if I am a customer who might have to leave playing the game here, and incomplete.
It is really good for what it is, for me probably TOO good.
Still, thank you for making this game. If you ever try to use these styles to make something different, I will be all ears for it. I say I hated the experience I had, but I hated it in the right way, if you know what bitch tears mean.