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SukimaStock

27
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A member registered May 01, 2026 · View creator page →

Creator of

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Thank you so much! I’m really glad you enjoyed experimenting with the different combinations. I hoped it would make you want to play just one more round!

I really love this pixel-art underwater world!

I think I could get even more immersed if the objectives were a little clearer, especially at the beginning. I’d love to explore more of this world!

The visuals are excellent, and I really enjoyed the slot-machine-style diving concept!

Thank you for including Japanese support as well — it made the game much easier for me to enjoy.

I was really impressed by the idea of swimming through the bloodstream! I also really enjoyed the controls — using both the mouse and keyboard made the movement feel surprisingly engaging.

I really liked the overall concept and visual style! At first, I thought I was supposed to avoid the fish rather than catch them, so a little more feedback or guidance there might help.

The penguin family theme was really charming!

It’s here! 👀 The small EN button in the top-left corner of the title screen. And thank you — I’m really glad you enjoyed the rubber-band mechanic!


Thank you so much for such a thoughtful comment!

I’m especially happy that the DIVE and BUDDY themes came through the way I intended.“Enjoy how the day turned out” is very close to the feeling I wanted the whole game to have, so it means a lot that you picked up on that. ☕️ 

 And I really enjoyed DEEP too — thanks again for playing and for the kind words!

Thank you so much! I’m really happy you noticed the launch trails — I spent quite a bit of time tuning them.

Your comment about randomness is interesting, because I actually tried to put the variation somewhere other than the score. Toppings can land on unexpected dishes or pile up together, changing the menu name, appearance, and receipt.

I wanted this game to be less about finding the “correct” way to play, and more about enjoying whatever happened that night.

There’s definitely room to add even more variation, though. Thanks for the thoughtful feedback! ☕️

早速遊んでいただきありがとうございます!☕️ ちょっと難しいくらいを狙っていたので、そう言ってもらえて嬉しいです。 店長メモも読んでもらえてよかったです!笑

Thank you so much! I’m really happy you enjoyed the art style and atmosphere ☕️ There’s actually an EN button on the title screen, so you can play the game in English too! I hope you’ll give it another try. Thanks for playing!

One of my favorite games in the jam! It was a short experience, but it really stayed with me. Choosing which memories to preserve made every decision feel meaningful. I’d love to play it again!

I especially liked the simple, intuitive controls, the glowing BUDDY, and the cute jellyfish! The leaderboard is also a great touch — it made me want to dive just a little deeper.

I really liked the slightly nostalgic visual style and the system where you can ask your BUDDY for advice. Having your partner there made the investigation especially enjoyable!

I was really impressed by the rich 3D visuals and polished UI! Despite how detailed everything looks, the game ran very smoothly and made exploring the underwater world feel really comfortable.

I loved the monochrome visuals and the unique interpretation of DIVE as going deep into the heart and mind. Once I got the rhythm of the swimming controls, moving through the water felt really smooth! 

A wonderful experience that really made me feel like I was exploring the deep sea.
I also liked how Mira is truly integrated into the game as your BUDDY. I didn’t understand everything, but I really enjoyed the time I spent exploring this world!

The controls took me a little while to get used to, but I really liked the cute pixel art and the easy-to-understand gameplay! Diving through the sky to collect snacks was a fun idea.

Simple, but surprisingly addictive! I liked how the oxygen meter keeps you moving between diving deep and returning to the surface.

I really liked the idea of launching two BUDDIES into the pool together.

The mid-air high five and shared boost made the DIVE mechanic especially fun!

I really liked the idea of solving a NONOGRAM together with a BUDDY, each seeing different clues.
It made me feel there’s a lot of potential in this kind of cooperative puzzle game. I’d love to try it with a friend!

Thank you so much for playing! I’m very happy that you enjoyed the visuals and sound.

I think Midnight Cola is quite an unusual kind of game, compared with ones that focus on scores or stage progression. That’s why it means a lot to me that you still enjoyed it.

Thank you again for the kind comment!

Thank you so much for playing and for the lovely comment!

I’m really happy that you could enjoy it both when aiming for rare colas and when simply relaxing and watching a bottle come to life. I also hoped the sound effects would make it feel a little like being in a late-night workshop.

A craft cola game where you battle enemies sounds fun too! I wanted to make cola-making feel like a small journey, so I chose a Sugoroku-style structure.

Thank you so much for adding it to your favorites!

Thank you so much for playing and for such a thoughtful comment!

I’m especially happy to hear that you were able to navigate the game and have fun even without being fluent in Japanese.

There is actually an English mode in the game, but the language button is probably too easy to miss — I’m sorry about that! It is a small button in the top-right corner.

At the same time, your comment gave me an unexpected and very encouraging discovery: perhaps the game does not need every word to be understood in order for the player to follow its flow. I tried to make the board structure, ingredient icons, and route choices communicate as much as possible through the visuals, so I’m very glad that came through.

Thank you as well for the high rating and follow! I’ll be happy to take a look at your page too.

I usually play on mobile since I don’t own a PC, but I was able to try this one with a mouse!

This was such a fun and satisfying game! Things got pretty hectic in the second half, so I did not score as well as I hoped, but it is the kind of game that makes me want to keep practicing and try again and again.

As others have mentioned, I was really impressed by the Coffee Break mechanic. It is such a clever way to incorporate the jam’s theme, and it fits naturally into the gameplay!

I was also inspired by the feature that lets players save an image without needing to take a screenshot. I would love to try implementing something like that in one of my own projects someday!

Thank you so much for playing so carefully and for putting your thoughts into words!

I really wanted this to be a game where you can quietly watch a cola gradually come to life, so I am very happy that you felt that.

I also put a lot of care into the way the different kinds of cola gradually begin to reveal themselves as you play more.

The “Extra Ingredient” roulette adds some randomness, but the routes are arranged so that ingredients with similar flavor directions tend to appear together.

Rather than simply collecting anything and everything, I wanted each run to become a bottle that reflects that night’s choices and small moments of chance — almost like “a cola for today’s mood.” I was genuinely surprised and happy that you felt that in the game.

I personally love retro Japanese izakaya, as well as beer and whisky-making equipment, so it is a wonderful discovery to hear that some of that atmosphere may have found its way into the game.

When I make games, I do not want to rely on “anything is possible because it is a game.” I try to make the world feel physically believable whenever I can.

That is why it means so much to me that you experienced it as something like a small interactive object or toy.

Thank you again for such a warm and thoughtful comment!

Thank you for playing!

The numbers are not completely random — they are influenced a little by the pressure meter and by the direction you send the bottle cap.

You may find that, by experimenting with the timing and where you tap, you can control it more than it first seems!

You are right that this may not be very clear at first. I also had my wife, who does not usually play games, try it, and at first she wondered, “What is this going to turn into?”

I would like to find a way to make both the controls and the idea of eventually creating your own bottle of cola feel more natural and clear.

Thank you very much for the feedback!

Thank you so much for playing! I’m really happy to hear that it made you want to play again.

I wanted to create the quiet atmosphere of a late-night workshop using only sound effects, so it means a lot that you felt that.

Your COLA looked delicious too! Hearing that you would actually like to drink it is probably the best compliment I could receive!