Good work on the progress so far! Unfortunately, my laptop is more on the lower end so a lot of visual glitches appeared. Blocks that are comprised of 2 different slabs would only display one of them. The meshes take a while to update when blocks are destroyed. (anywhere from a second to a whole minute, even when using 6 render distance). Stretch-out triangles randomly appear whenever meshes are updated/added. Other than that, the game can run 60 fps on even my laptop with 16 chunks of render distance.
Also, the world gets corrupted whenever you unfocused from the game while it is fullscreen (resulting in a blank world)
Sugar2000galaxy
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Thanks for your feedback! I might return to this game to fix the problems in a post-jam version and try to make the shooting side of the map more fun. I will also be adding more unique enemies, upgrades and more towers. I might also add another side of the game. But yeah, not really as good as it could've been.
Nice Game! Only complaints are:
1. Coins are HARD to get so make their size bigger.
2. Please don't choose colours that are hard to see (the blue enemy's bullets was hard to dodge since the colour blended too well)
3. Minimap need to show corridors or at least explored rooms.
4. Needing to point to dash is a bit strange. I like to dash based on the direction you're moving to so i can shoot and stay away but that might be a design decision. Actually I'm getting used to the dasing, sort of. The one thing I don't like about it is that you can't tell when your dash recharge. Perhaps change the colour of the triangle.
5. Breaking crates with your dash doesn't always break.
6. Continue the game, like what you did with Balls? (since it's equally addictive)
7.I reached floor 7 and it said "oh shit" below the time.
Nice short game! I like the ending. My main complaint would be that I experience severe performance issues. It only happends when the overworld is shown. I don't know if this is just my computer or what but when it just the text box at the beginning and end, it runs smoothly. Another complaint would be that I wish there was some audio and the names of the characters were shown in the text box. Also, you should tell the player that you can ask the other person if you want to keep the stone / not keep the stone because I only asked one and was expecting a choice but all I got was him saying "Are you sure you want to change the stone path?" without really telling there's another choice by asking the other guy. Anyway, sorry for the long comment! I hope it wasn't to mean. Again, I like the game!
Once playing the game a bit more, the sword attact is actually good since you can spam it. As for the end, I know this is for a game jam but I would like the final boss to be lock until you killed all the enemies (since it's death's task for you to do so) and I wish door you just open won't be lock in the next room.
Quite good! Would like some audio and a health system to show how many hits you can take before you die. I also wish you can restart the game after a game over but I guess it's for the game's feel. The doors also need to indicate that they're locked and you need to increase the range of the sword attack.