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Good work on the progress so far! Unfortunately, my laptop is more on the lower end so a lot of visual glitches appeared. Blocks that are comprised of 2 different slabs would only display one of them. The meshes take a while to update when blocks are destroyed. (anywhere from a second to a whole minute, even when using 6 render distance). Stretch-out triangles randomly appear whenever meshes are updated/added. Other than that, the game can run 60 fps on even my laptop with 16 chunks of render distance.

Also, the world gets corrupted whenever you unfocused from the game while it is fullscreen (resulting in a blank world)

(+1)

Sorry to hear about that, I suspect it has to do with integrated intel graphics- do post in the issue tracker if you can  https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues so that I can pinpoint any clues for it