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SuccubHunter

8
Posts
1
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A member registered Oct 18, 2021 · View creator page →

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A very cool mechanic, I got hooked right away. The tutorial alone deserves a plus.

The game turns into a puzzle once you realize that not all cubes can be connected and they can actually get in each other’s way.

I liked that the game doesn’t let you shoot endlessly, so you have to think about where and when to fire a projectile. The randomness created interesting situations, and a couple of times it even made me a bit nervous.

As for the downsides, I’d highlight the following:
Scoring isn’t very engaging, and because of the unpredictability of bonuses, it feels like achieving a high score can be quite difficult (although for some players this might actually be a plus).
Also, the shooting sound is very irritating in cases where you need to fire a huge number of shots, like when destroying a large ship. I’d prefer if the sound varied or at least had randomized pitch.

The hand idea looks cool, but it's really hard to grab the bone,

An interesting idea, but unfortunately the game froze quite often, which made it difficult to play.

The mechanics are unusual and hard to get used to, but I liked it.

It's a nice game with some nice mechanics and a bit of enemy variety, but it wasn't immediately clear what needed to be done to get an upgrade.

The gameplay is pleasant and the gameplay is easy to understand, but the core concept of the game, the counter, seems to be missing. Low replayability.

The gameplay is pleasant and the gameplay is easy to understand, but the core concept of the game, the counter, seems to be missing. Low replayability.