This had such beautiful visual language. I loved the shadowy people and the use of red.
Subversionary_Studios
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Omigosh! I haven't finished it yet but there are so many different mechanics! I used to be a pretty good student and the test segment was horrifying! It's crazy what you got done in a month.
I'm in the underground layer segment with the veggies and I haven't heard Pumpkin face or Jerry speak yet. Do the spoken lines happen later?
Wow! I can't believe you have so few ratings, that was such a cool story. I love the song mechanic and how the story's a little disjointed like a dream. Probably the best protagonist with amnesia set up I've ever encountered. Kudos who ever realized that you don't remember what you don't remember, the protagonists journey of discovering lost memories was so organic because of that detail.
Holy crap! I was so shocked when I got to the end and it said this was a solo project. What an amazing amount of work to get done in a month. It looks gorgeous and the animations were pretty slick. I was a little bummed that you made this amazing world where the dead walk among the living and it's possible to transfer/sell memories but the dialogue focused more on dating and teen drama. We were so curious about the supernatural elements! Please tell us more!
No biggie, but there were a few tiny errors of missing images in the browser version. I caught "sona_eye_%s" and "Gray_nose". Heather had one when she was in bed but the text was so tiny, I couldn't make it out and her doofy boy toy had one when they were arguing in the hallway but I couldn't make out that one either.
Anyway, amazing work especially for a beginner. I would have never guessed you just started learning Ren'py if you didn't tell us. If you decide to expand it and need a hand, we'd love to help you out!
Such a beautiful game! I'm looking forward to the full release.
I ran into a bug. I let the spider interaction time out and suddenly Caroline appeared and I was telling her she was mesmerizing and then I got the text about making my first decision and my Reach increased and then I was coming out of the ground and at the start of the game (I kept my stats). I played through from there and then the game ended at the spider scene with Caroline present (no choice given). I tried letting it time out again on another playthrough and the game ended on the spider scene (with Caroline) after the initial time out.
Is it weird that this made me hungry? I'd love to see an extended version. I have so many questions! Would it have been possible to get enough chi to escape and/or fly? What was the evidence? If the boss held her breath, would I not be able to see her(that could be really scary)? Who makes the glutinous rice balls? If the player character escapes are they some sort of Jiangshi youtube star?
I just found this post. I've been watching some recent broadcasts and followed you on twitch. I'm excited to see our game included in a future broadcast. Our game is Whistling at Night and I'd love a heads up when you get around to it. She's about 20 minutes long .
When I was in grade school, my uncle gave us this old Mac tower computer. The monitor and the computer were one solid piece and the monitor was the size of a postcard and it only showed images in monochrome green. The only thing on this computer was a horror adventure game about exploring/escaping some haunted house. I couldn't figure it out and kept dying, never making it past the first few rooms. I was filled with equal parts frustration and wonder. I think about it every once in a while and wish I had been able to figure it out and finish it.
Something about this game satisfies that itch. It's a lot prettier, better written and sounds better but the pixel graphics and oppressive atmosphere are very nostalgic. I'll be looking forward to the coming chapters.
Nice! I just wanted to put my two cents in on the humor because another reviewer was against it. I found it charming and it felt was correct considering the noir aesthetic. I'd say add more horror and grit if you like but keep the jokes. There's no way these characters could stay sane in their world without them.
I enjoyed this strange little game. It's surreal and a little disjointed in a charming way. Like if a young David Lynch were making a VN. The sound design was fun and I think the music was the strongest aspect right after knocking Johnny's sun glasses off his face. I laughed out loud both times.
And I just wanted to say that I wouldn't have known anything was missing if you didn't tell me at the start. I understand the impulse to want to apologize and point out that you didn't get everything done that you wanted but your audience doesn't know that and would likely not be able to tell. There is a lot here to be proud of.


