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Styx & Stones

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A member registered Sep 09, 2022 · View creator page →

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Bullet Jam community · Created a new topic Bullet Heli

Hello folks!

Unfortunately, I did not quite make the deadline - had a couple troubles getting my Windows and WEBGL builds to work (I mainly develop on a MacOS computer). Decided that for this jam I would much rather have a sharable product than rush and upload only a Mac build.

Anyway on that note, here’s my team and I’s game, Bullet Heli!

It’s pretty simple but I’m happy with how it came out, and even though I missed the deadline I had a wonderful time participating and making a short game in a small time window.

@Styx & Stones || @Fluffybombs

https://styxstones.itch.io/bullet-heli

Hey Y'all!
I was roughly 5 minutes late to the party. - Unity bugged out my compile 3 times >:(

Here's my game Beat Tower!
https://agonymouse.itch.io/beat-tower

It was made and designed specifically for this jam, and made during the time period.

Here's my notes on the prompt as well:

-  Day 1  -  Celebration 12/26    - Win Animation
-  Day 2  - Lights 12/27    - Disco Lights
-  Day 3  - Restart 12/28    - Falling Down
-  Day 4  - Stack 12/29    - Climb Upwards
-  Day 5  - Edge of the world 12/30    - Rotation on Walls
-  Day 6  - Time 12/31    - Rhythm
-  Day 7  - Gain 1/1    - Platform "Checkpoints"
-  Day 8  - Hide 1/2    - Blinking Platforms
-  Day 9  - Return 1/3    - Moving Platforms
-  Day 10 - Paint 1/4    - Sprites Voxels and Touch up
-  Day 11 - Reveal 1/5    - Triggers falling through / Going up platforms
-  Day 12 - Open 1/6   - Blinking+Moving in one Block

Thank you all for the opportunity! I had a great time starting the new year this way.

- AgonyMouse and Fluffybombs