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Stuyk

26
Posts
A member registered Aug 04, 2023

Creator of

Recent community posts

Thanks! Working on a new prototype of this atm. with more fleshed out ideas.

An entire game based around this could be some good fun. Start off with a single spell, but incompetently pick up other spells that you randomly shoot.

I enjoyed this, but character kept getting stuck on the platforms.

I think if you had to look down at some paperwork instead of scrolling that would go a long way. Also not instantly dying would be nice. Good stuff though.

I liked the movement, swinging animations, etc. but the puzzle concept was just a drag for me. I think I would have much rather just smashed down the door. Astronaut Slugger would be a fun title.

Got a score of 10,500. Very simple, could be a good mobile game time killer.

I actually think this could be a lot of fun. My only issue was the lag behind the cursor on player movement. Not sure what was causing that. I think it'd be worth revisiting again if you can correct and scale the game.

Gave it a go, and ended up brute forcing the solution. Introducing something that prevents brute force could be a good direction.

Definitely needs mouse controls for aiming, felt like I was fighting the game to play it.

Had this happen to me as well.

Gave it a whirl but ended up having the app crash on me while setting dials to sun, moon, star.

Excellent game, just wish it had audio.

Hey there reviewers, if you're curious what my best score is:

Feel free to post a screenshot if you beat it.

Pretty good score, it definitely gets tricky with conserving fuel, and making sure your shots count.

My best score so far was 117,500.

Glad to hear you enjoyed your time playing it.

The art is nice. I got stuck on the gray block level, couldn't seem to push or pull or do something to the block. It became non-intuitive at that point. Sound effects would go a really long way.

Needs music, sound effects, etc.

Ambience would help a ton for this type of game and was immediately bored after not hearing any feedback when clicking on things / looking around.

I enjoyed the game quite a bit.

The first tile you're placed on should allow you to immediately move, otherwise the game is confusing from the start.

I had trouble seeing the 'walls' and I think you could benefit from an art style that maybe shows the walls 'deepening' into an abyss, or some kind of 'raised' asset to help really show what is a wall and what is not a wall.

For some reason I figured reaching the edge of the maze would let me reach the other side if there was an 'opening' on the edge wall. It didn't work in that way, so that fell non-intuitive.

Title music was a jump scare. Maybe consider fading it in, and half the normal volume.

Otherwise it's a game that plays like all of the other games that are just like this.

Really clunky. I'm having trouble trying to tell if bullets are even loaded into the chamber. It would help to have better visual queues for when bullets are actually available, let alone when I'm able to shoot.

Also the inability to use left-click to shoot was infuriating.

Thank you! I'm trying to decide if I'll take it further, I'm letting a few jams determine if the concept is good enough to turn into something larger.

Thank you! It was heavily inspired by Nausicaa and has been one of my favorite films for a long time.

Thank you!

It was interesting, the middle section was weirdly difficult.

I forgot to hit that big ol' rate button but did that too.

Enjoyment - 4/5, I was genuinely looking forward to this once I saw the shark model. It's just funny.


Concept - 3/5, interesting concept but there's definitely not a lot of room to go further with this. Unless you date whacky characters non-stop.

        
Presentation - 2/5, Going in blind, I wasn't sure what I was doing. Took me until the end of the game to realize how to play it.

          
Use of limitation - 5/5, alien language was 100% present.