The clear and concise sound effects for every problem in this game. That is what makes 'The Problem with Trolleys' a clear trailblazer in indie games today. Each sound effect carefully swashbuckles through your ear and tickles your spine all the way to the last vertebrae. You don't play Trolley's for the incredible high art it can provide, but the sounds. The beautiful sounds. Can't wait for 10 hours of sol-vin sounds to relax and chill to.
Stuyk
Creator of
Recent community posts
I enjoyed the game quite a bit.
The first tile you're placed on should allow you to immediately move, otherwise the game is confusing from the start.
I had trouble seeing the 'walls' and I think you could benefit from an art style that maybe shows the walls 'deepening' into an abyss, or some kind of 'raised' asset to help really show what is a wall and what is not a wall.
For some reason I figured reaching the edge of the maze would let me reach the other side if there was an 'opening' on the edge wall. It didn't work in that way, so that fell non-intuitive.
Enjoyment - 4/5, I was genuinely looking forward to this once I saw the shark model. It's just funny.
Concept - 3/5, interesting concept but there's definitely not a lot of room to go further with this. Unless you date whacky characters non-stop.
Presentation - 2/5, Going in blind, I wasn't sure what I was doing. Took me until the end of the game to realize how to play it.
Use of limitation - 5/5, alien language was 100% present.




