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Stuxnet

50
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A member registered Sep 10, 2016

Recent community posts

All good and thanks for the reply! Love the art!

Are these all 'proper' 3 colors for sprites and 4 colors for tiles?

Great conversion! Well done!

Awesome! Keep it under 256 :-)

Hi! How many colors are in the entire collection? <= 256?

Ah, the old C&P.. Good stuff dude.. You nailed the gameplay for all of your games.

Any chance you'll be willing to share source for some / all(?) of these? Awesome job btw...

Where do you get the time to make all these? :-D However you're doing it, keep going!

Looks lovely! Can't wait to download / play it! 

You guys / gals are on FIRE. Love the games you crank out. And FWIW, I *DO* play the games you create. They're great conversions!

If you even want to share source for any of your games, I'd be all over that! 

Hope you have a great XMAS / Holiday and please keep up the good work! Seriously!

Odd question: How many colors did you use? Will all of it fit in 256 colors? Thanks!

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Excellent port and llovely graphics! Source available anywhere? (I'm a sucker for reading other peoples' code)

Email sent!

Interesting! Didn't think those were sprites!

For sandbox mode, any chance you can add undo / redo? Would make it a lot easier to fix mistakes!

Awesome port!

Great little game! Any chance you'd be willing to share the source and / or graphics?

Muchos Gracias! As I said before, your game balance is absolutely awesome!

Dude! Love (no pun intended) your games. Any chance you're releasing the source for this one? I actually suck at shmups but your balance and 'one-more-try' factor is just spot on!

Hey There! It looks like these actually adhere to 2-bpp palettes and the like? Can these be used for a GB or NES game?

Indeed :-)

That'd be awesome!

Nice conversion! Any chance you can share the source someplace other than bitbucket? Cheers!

Super much appreciate the source as well!

One of my favorite arcade games! Well done!

Thanks! And keep up the good work!

Hey There! Maybe a longshot but any chance you'd be able to include c16 / plus4 support? Obvious differences would be a larger palette and variable software sprites but...

Bit more for the devs but is it possible to add an RSS feed?

Looks awesome! Can't wait to play it after work!

Look forward to it!

Any chance you have vector files for the sprites?

Bummer, but thanks!

Any chance you have the vector file?

Love the style. Any chance you're willing to share the vector art?

Love the music and the fact you guys did this in GameMaker! Kudos on an awesome game!!!

awesome game with that 'just one more game' quality to it.. Awesome stuff! Any chance you'll release the source at some point? What's it written in btw? Game Maker?

Hey There! Love the art style! Any chance you (can) break up art in 'sets' based on palettes? For example, the background would be a single 16 color palette, some of the characters another, etc..

Also, ever try your hand on 2-bpp art?

Err, that doesn't sound right... So yeah, that's a problem :-/

I Disagree :-) That's part of the charm and the way you move through the world. All you need to worry about is what's on the screen. No distractions, just one screen at a time..

Found it! Took long enough..

https://benjames171.itch.io/planet-zero

-Stux

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Yup, that's the one.. Enemies (for lack of a better word) generally move either just horizontal or vertical. Single screens though. So whenever you reach the edge of the screen everything halts and scroll towards the next one..