Any chance you have vector files for the sprites?
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Hey There! Love the art style! Any chance you (can) break up art in 'sets' based on palettes? For example, the background would be a single 16 color palette, some of the characters another, etc..
Also, ever try your hand on 2-bpp art?
Yup, that's the one.. Enemies (for lack of a better word) generally move either just horizontal or vertical. Single screens though. So whenever you reach the edge of the screen everything halts and scroll towards the next one..
I came across a game I really liked but can't find it anymore for the life of me, so hoping somebody can help me out.. From what I remember:
Single screen 'cave' style game with fixed monster patterns (think Manic Miner, Jet Set Willy, Monty-on-the-run, etc).
Screen scrolls whenever you reach the edge to move to the next screen.
You can pick up rocks and chuck them at enemies but you have a finite amount of them so you need to make sure you collect them after.
Art was pixel art but in 'chunky' style.
Most likely made in GameMaker or similar..
Played it Linux so it supports Linux as well..
Would super appreciate it if anyone could point me in the right direcition.
P.S. If anyone can recommend any other games like the ones mentioned before, I'd love to hear about them!
It's generally 16 colors (or 15 + transparency, really) per tile, which means most sets use a single 16-color palette for a particular layer or bunch of sprites. It does cut your colors down a bit but it'd be awesome if it could be mapped that way. I'll have a peek with ProMotion and see if I can remap them... (need to buy one first though :-) )
Quick question about the palettes associated.. Any chance they are / can be mapped into 16 colors? For systems like the Sega Genesis and GBA, most tiles are 16-colors only, so it'd be awesome if they'd fall into that..
ProMotion from Cosmigo hands down for me (www.cosmigo.com). Although I like the earlier versions better than the latest one. The older versions were pretty much a replacement for DeluxePaint