All good and thanks for the reply! Love the art!
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Any chance you'll be willing to share source for some / all(?) of these? Awesome job btw...
You guys / gals are on FIRE. Love the games you crank out. And FWIW, I *DO* play the games you create. They're great conversions!
If you even want to share source for any of your games, I'd be all over that!
Hope you have a great XMAS / Holiday and please keep up the good work! Seriously!
Excellent port and llovely graphics! Source available anywhere? (I'm a sucker for reading other peoples' code)
For sandbox mode, any chance you can add undo / redo? Would make it a lot easier to fix mistakes!
Dude! Love (no pun intended) your games. Any chance you're releasing the source for this one? I actually suck at shmups but your balance and 'one-more-try' factor is just spot on!
Hey There! It looks like these actually adhere to 2-bpp palettes and the like? Can these be used for a GB or NES game?
Nice conversion! Any chance you can share the source someplace other than bitbucket? Cheers!
Hey There! Maybe a longshot but any chance you'd be able to include c16 / plus4 support? Obvious differences would be a larger palette and variable software sprites but...
awesome game with that 'just one more game' quality to it.. Awesome stuff! Any chance you'll release the source at some point? What's it written in btw? Game Maker?
Hey There! Love the art style! Any chance you (can) break up art in 'sets' based on palettes? For example, the background would be a single 16 color palette, some of the characters another, etc..
Also, ever try your hand on 2-bpp art?
I Disagree :-) That's part of the charm and the way you move through the world. All you need to worry about is what's on the screen. No distractions, just one screen at a time..
Yup, that's the one.. Enemies (for lack of a better word) generally move either just horizontal or vertical. Single screens though. So whenever you reach the edge of the screen everything halts and scroll towards the next one..