Hello guys!
Game: https://stuurboord.itch.io/windbender
I've been experimenting with using Unity as a game server for a webgame. The game is a classic io game (top down, big map).
The fun stuff:
- Global wind simulation every player effects the wind simulation.
- Water physics
- Collisions
I think that the physics feel great and i'm pretty sure a global wind sim has not been done before for a 100 player game. Unity is not used to render the game for that threejs webGPU is used.
Here the simulation in action with 100 players:
I would love to get any kind of feedback on this.
Thanks,
Max

