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StudioStarbear

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A member registered Nov 19, 2021 · View creator page →

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Perfect!

This is fantastic! Just what I need. For other users, a quick note about setup;

You need to open the blueprint and follow the instructions there in red. Then, open each material mentioned and relink the PSXPostProcessParamaterArray within the materials themselves for it to function properly.


Gorgeous work, incredibly impressive!

I don't use Godot, but if the triangle is sprite-based, you could just color code the leading tip by making it something more striking, like blue or red. Either way, looking forward to what you make next!

I liked this one! Interesting mechanic, Never saw anything quite like it. An improvement suggestion I have is this: could it be possible to make it more obvious which end of the triangle is the "leading end?"  I know it's the longest point which the movement follows, but that's not easy to keep track of in a fast-paced game. Keep up the good work! Liked the music selection in this one too!

For some reason, I enjoyed this immensely. Laughed at the message at the end. I am somehow satisfied by this floaty little adventure. Thank you for making it.