Excellent job! I love that work is continuing for this game.
Studio Noble
Creator of
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Hey - TY for the kind words and review!!! Your words literally express exactly the feel I wanted the player to have when I was creating it, lol.
I was really bummed that I wasn't able to fit more than I wanted into the game, but I'm happy I was able to create a least a small, compact story. A shirt's got potential - it could say "Jewel Pit" with some brass knuckles hanging from the letter "J" haha.
Thanks again for playing!! I hope you'll continue to check out my future games!
Appreciate the feedback! It was definitely a challenge, and I do wish I had polished some areas while not spending as much energy in others; haha, yeah the combat was actually going to be turn-based (it's just a cut scene with no player input), but once I realized how long that would be (for my first time), I knew it would not be possible, lol.
Thanks for playing!
Haha, yeah the open world choice was one of those "okay, I'm 3 days in, and there's no turning back now, no matter how hard this gets" kind of things, lol.
Yes, I wish I could have focused a little more on creating a more fleshed out story with a least a little bit more powerful of a cliffhanger.
Thanks again for playing and for the feedback!!
Super cool idea! I love your yin and yang design, and the game itself has a lot of potential!
How did you go about programming in the click & drag feature of placing the items around the game? I really want to incorporate that into a game at some point myself.
Like a previous comment, I also noticed the same bugs, but these are things I am sure you are well aware of how to fix by now!
I did not expect this to be as deep as it was! I liked that stats that you included for each item, and seeing the results of each customer was really cool as well.
I think you should include a little more assistance for the player for at least the first customer or two as I did feel a little unsure of the "right" items to buy despite completing the tutorial; I also see you included more directions on the game's page, which is great!
Nice job!!
I didn't expect to play this as long as I did! I spent most of my time on the initial drawing, but I liked all of the features you added to draw with as well.
Maybe this sounds weird, but this made me feel like I was sitting at an iHop or Dennys as a kid and coloring before our food came out, lol.
Nice :D
Dude - thank you so much for the elaborate explanation. I honestly never thought about the fact that a lot of songs would really just be tapping the same (1-2-3-4) beat over and over.
One last Q - what was your workflow (if you don't mind sharing!) for implementing the Lady Gaga song? It's really cool that you were able to bring that into your game, and I'd love to know how you went about doing it!
Thanks again!
Unfortunately, I also had an issue with trying to complete the game as I felt like I somehow "bricked" my playthrough.
Other than that, this was super cool and very down to Earth. I am a sucker for when devs take a very real but underrepresented idea and turn it into a game. In this case: the hot girl IBS, lol.
Very unique and great dialogue!!


