This is really impressive! The movement is a lot more involved than I was expecting with a ton more options. I found the visuals delightful, and was surprised by the number of levels. The premise of clearing the stage in 20 seconds because you're rigged to explode was also really clever for the jam. Great work!
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Thanks! We're really glad you enjoyed it! We considered a few things to change the way climbing worked, such as pressing a button to drop from a wall, and of course treating wall climbing exactly the same as walking (camera direction dictating movement direction), but ultimately left it as is because it enabled some fun maneuvers (such as quickly climbing over a trap under the sink to get to the goodies).
Thanks for sharing your video! We loved your commentary and we're glad you enjoyed the game.
We don't like RNG in this house, so we made sure you can do tasks even when Roommate isn't in the same room as Ghost. Like you noted, it'd be way too stressful otherwise.
Thanks again, we hope you'll check out the full game when it's ready!
Thanks so much for playing JtL and posting a video of your play through!
We hadn't tested on a 4K screen yet, so we'll be taking a look at scaling options for our UI elements so they're still legible on larger screens.
Just so you know, when you hold Right-Click you can see through walls to see where Roommate and Killer are. That should help make keeping an eye on Roommate and Killer a lot easier. Thanks again and we're glad you enjoyed the game!
Thanks so much for giving it a go and sharing your video! While trying to detect the living, all the living look the same to Ghost. It's difficult to tell at a glance if you're looking at Roommate or the killer. This will be great feedback for us to keep in mind as we work on completing the game.
Thanks again and good luck to you too!


